Dumb. That game cribbed every trick in the book perfectly and the results were TERRIFYING.
Love it or hate it, the gameplay is what makes it a masterpiece of its kind.
I try to imagine that no one has the time to sit down to repetitively play these games section by section just to try and break them (and *aren't* employed by the developers), but I guess its probably the case that there are tons of these people and that's how these glitches get discovered. Sigh.
What, no bandits and critters?
;-)
My question is how folks find stuff like the infinate resupply glitch. Is it something in the code on the PC version, or does 1 find it out, abuse it, and spread the information primarily via forums, YouTube, etc?
Are there screens of this game anywhere? I need to be more excited or more disappointed ASAP to invest any more time to caring about "Project Needlemouse" or whatever it is now. I dunno, feels like they're just messing with us now.
The point of Gordon being a "character" even if he doesn't speak is a bit confusing for those who don't get how both of the major titles in the series set the very high benchmarks for how gamers could expect to interact with their environments. In that sense, Gordon is the best "character" because he forces the gamer to interact with the game world in ways that make it feel like you're in the moment (even the puzzles have this quality even if unrealistic).
As ...
UC2, love it or hate it, has a kind of retro style that shines because of how brightly everything is EXECUTED. Took me a couple of hours of playing to really warm up to just what made the game so addictive and fun, truly (like B:AA) it nails the fundamentals of gameplay and storytelling due to the pedigree of the developers.
I think the same is true for the PS3. Unfortunately, I think that the less-than-feeding frenzy that's been associated with the PS3 due to this slow-burn appr...
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Will the sky be blue tomorrow?