@Hells
and Drag Me To Hell, that too was awesome. I am glad you too are a fan of the slapstick horror genre, and I concur with what you said. Good thing he's a producer (for now at least) and Druckmann is penning the script.
I find it interesting how the name of this indie contradicts the awesome looking gameplay, not that it's a bad thing. Will be interesting to see how the story follows.
The name had my curiosity, the gameplay has my attention.
There you go folks, perks of not being a cross-gen title
I see your point, but I don't think a site like Eurogamer is just gonna claim that out of the blue given the whole resolution gate dilemma in this generation. That's what I think, I might be wrong.
THAT which you just copied is stated in the dsogaming article, which CLEARLY refers to the Eurogamer article. Don't believe me? Read through it again. And the Eurogamer article CLEARLY states that the PS4 version, out of both the CONSOLES, is outputting in 1080p.
From Eurogamer:
"As expected, on PlayStation 4 Witcher 3 outputs at 1080p resolution.
"It's just a slightly more powerful machine," Mamais said. "That's pretty known. But I think in the longer run everything is going to be on both platforms running at 1080p. It's just taking developers longer to do it than they expected because the architecture is a little more challenging on the Xbox One.""
Whereas in this article, the writer states that both consoles are outputting at 900p, as opposed to Eurogamer stating that the PS4 is outputting at 1080p. Not sure if honest mistake or deliberate sh*t stirring.
That's not the point dude, it's just annoying because we did believe that it was the PS4 version courtesy of the dualshock button prompts. If you remember last gen, this wasn't usually the case for PS3 demos. Doesn't matter to me whether the game will be downgraded on consoles or not, being led to believe one thing only for it to come crashing down is unbelievably disappointing.
Don't forget Hyper Light Drifter! That looks freaking amazing.
I understand. I guess I should have mentioned that the games that I've played designed by Molyneux are limited to Black and White series (which I loved) and the first 2 Fable games (the first one being pretty good although didn't deliver most of the aspects he "envisioned", and don't even get me started on the second one).
I still hope he at least learns from his mistakes is all, I mean the guy has got talent no doubt.
A developer who actually admits that he's made mistakes. Dunno about you guys but I actually feel sorry for him and he deserves my respect. I wish Peter all the best for whatever his future endeavors may be.
A variety of resolutions? Way to avoid the hard truth Phil.
Meanwhile,
at MS HQ:
http://4.bp.blogspot.com/-3...
at Sony HQ:
http://media2.onsugar.com/f...
Alright, so the AI is atrocious. I'd have settled for AI Spectres, but this is ridiculous given that there's not a lot of time before release.
Yeah, Alex Simmons from IGN also confirmed playing the game on a high-end PC with a Xbox One controller.
I swear if BG&E2 gets announced, I'll be happier than this guy.
https://www.youtube.com/wat...
Don't forget the vividly detailed manuals of the past GTA games. Sad times indeed.
I still can't believe how good it looks for a game of the current generation, I mean that part where they open their parachutes, that exploding helicopter.. Wow.
Never too much Borderlands.