Come hither, thy brethren.
CRank: 5Score: 43750

Its just bad map design really.

The new maps have proven this.

5179d ago 2 agree3 disagreeView comment

"he majority of people who played it worked their asses off to get the objectives, even in a squad of random people"

selective memory....

5179d ago 2 agree2 disagreeView comment

Chocobrodeo??

EVERYONE'S GONNA WANNA RIDE YO CHOCOBO

...

:(

but lol

5180d ago 2 agree0 disagreeView comment

yea I'm jealous now. youtube on ps3 is pretty sketchy, it sure would be nice to get it integrated

5180d ago 10 agree0 disagreeView comment

oh canada...

5180d ago 4 agree0 disagreeView comment

its basically a way to control and issue recorded voice commands along with a visual indicator

like you can say

BAIL OUT if you want them to start parachuting

or

MEDIC!!!!!

THANK YOU!!!

THANKS.

YOUR WELCOME

all with pre recorded voice actors just by selecting the command on the command rose. its pretty funny and very useful.

5180d ago 5 agree0 disagreeView comment

you mean select :D

5180d ago 1 agree0 disagreeView comment

wake island doesn't suck because of the flag count on console

it sucks because of the player count

all having 5 flags would do for console is bore people to death, its not the saving grace some people think it is

5180d ago 0 agree1 disagreeView comment

no but EA shoved Origin down their throats instead being sensible and releasing it through steam

5180d ago 3 agree0 disagreeView comment

early unlocks are now "content"?

5181d ago 2 agree0 disagreeView comment

this song takes on a new meaning so many years later

i just thought it was a cool ska song but damn

5181d ago 5 agree0 disagreeView comment

"Elaborating on where other games went wrong, Druckmann, previously lead designer and co-writer on Uncharted 2, told Eurogamer: "We mistake quantity for quality. We don't focus on characters, we focus on monsters or [the] gruesome." "

because gaming is an INTERACTIVE EXPERIENCE

I want more monsters than dialog so its not just the same thing over and over. That doesn't mean I don't want both, but to throw out the merits of quant...

5181d ago 3 agree4 disagreeView comment

I'm not going to waste 60 bucks on a "cinematic" experience

single player games need to be at least 20 hrs long. If they are going the survival horror route, this shouldn't be an issue. However, with a developer from ENSLAVED, I'm assuming the worst

5181d ago 1 agree3 disagreeView comment

I hope this talk of "cinematic experience" isn't codeword for:

-6 hours long

- no replay value

5182d ago 2 agree14 disagreeView comment

In gt:

with the assists turned off and appropriate tires

yea.

5182d ago 3 agree5 disagreeView comment

I got a headshot with the f-18 chaingun yesterday

I only dipped my nose for a brief moment and shot a few rounds....lol so lucky but so awesome

5182d ago 2 agree0 disagreeView comment

Why be scared of ohk snipers in melee range when we have auto-shotties and the Famas....

don't cherrypick your grudges.

5182d ago 2 agree0 disagreeView comment

I'll believe it when it happens

on valve time mind you...

5182d ago 0 agree0 disagreeView comment

Spawn beacons: use them

5182d ago 3 agree0 disagreeView comment

Baldurs Gate series were very rts-esque

5182d ago 0 agree0 disagreeView comment