But I bet they liked that 4 years/$1 billion contract tho.
Felt like a pre-alpha rather than a beta, and if it is a late September build as the Tom Henderson's leak suggests, I don't see this game launching in November. Not without major bugs and netcode issues anyways.
Imagine trying to play this game with limited hud in HC mode.
Satisfactory Level = Does not crash and brick your console
Overhype it, if it doesn't live up to the expectations, you can always apologize for it.
there is a 3rd option no one wants to take, build a next-gen specific port.
Was really hoping for adaptive triggers with this patch.
Lol, Cod has been so bad this past year, I actually got excited for a 32 second audio leak from bf.
+1 this
Seeing how 3080 struggled when RT is turned on, it wouldn't be realistic to expect native 4k with RT on. But hopefully they will have an option to toggle it on/off.
yeah, crashed 3 times in 2 hours yesterday on the pro. And Now I have the visual glitch, which I didn't come across prior. This update did more damage than fixing for me.
@Psychotica this a totally a different subject, but how do you like the lg cx hooked up to your pc? I have seen a lot of complaints about vrr mode crushing blacks, not working properly, and horror stories about burn in. How has your experience been so far? Would you recommend it?
+1
Wait, 1080P? did they not promise 4K@120fps for both next gen like a month ago?
The real question is, why are you running the combat optic in the smallest map ever?
lmao:D:D:D:D still looks better than "brand spanking new" Halo Infinite
Lol it's Ubisoft optimizing. we are always worried
I would love to see them extend the haptic feedback to the analog sticks too. Would be amazing especially for racing games.
someone should tell him demand is not the issue with this lunch.
Warzone has 150 players, running at dynamic 4k - 120fps. Didn't even receive the next gen patch, running on bc mode. So it clearly is doable, but after watching the Nvidia reflex trailer, the game struggles even with dlss on. Talk about a poorly optimized port...