Was it hulk ultimate destruction?
God of War, because it's a nice take on the Norse mythology, it's something that is different and refreshing. The story is emotional, and engaging. Also you can see how far kratos has come in terms of maturity (Especially if you played the older games). The acting, voice acting, and graphics are top notch. The Gameplay also is very fun, and it's a bit challenging (depending what mode you put it on), balanced felt balanced, it wasn't too hard, it wasn't too easy. Also that ...
Hearing that even though Microsoft acquired inxile, that backers of Wasteland 3 for PS4 will still get their copy when it releases.
Fallout 76 was going to be very different from the original ones. Didn't mind multi-player but wish it was at least a traditional fallout with Co-op campaign
Naughty Dog, because the graphics, story telling, acting, and gameplay. Just all around quality of their games.
Ubisoft because Division was nothing like they showcased, and watch dogs wasn't either. It was just to get people hyped up, and get their pre-orders (just like cinematic trailers).
I would say Troy baker, but to switch things up. I'll say Keith Szarabajka his voice acting for Joshua Graham in fallout new Vegas is excellent.
The house of the dead 2, pretty much the whole cast.
Brian Fargo, he is the father of fallout, and the wasteland series. The wasteland series severely slept on, and they are well design. If you play wasteland 2 you'll realize how very similar it feels to the main fallout games isometric and 3rd/1st person. And on top of that he makes other critically acclaimed RPGs
I'll say Peter Molyneux, because I don't see what was all that special about his games. He'll promises that final product will have all of these things he thinks of. But when the final product releases it's only like half of what he says. Seems like he just popular off of just being a idea guy.
I'll have to say Brian Allgeier, because of the Ratchet & Clank series. These games pretty much revolutionize the platform genre. And it has some pretty good lore, that helps the game feel more alive and immersive.
Dr. eggman is it for me, just the large stomach and long skinny legs, it's like it's not possible for his legs to gain weight. It looks like his shirt is too short, and he pulled his pants up to his chest to cover what the shirt can't. Also he looks like a weird wario.
Ratchet is mines, because I enjoy the humorous side, and the serious side of him. He's like a sporty/gamer, cat/lion/tiger humanoid which is called a lombax. And I love the fact that he can wield any weapon, and gadget at his disposal, and style any suit/armour. Also he can fix pretty much anything, no enemy is too big to take down. And if the universe is in trouble, he's there to save it. And over the course of the series, you can see how far he came from the bottom.
I believe city management games has potential. like you're able to explore the city in 3rd/1st person(maybe swap between citizen or mayor), and interact everything technically possible(go to shopping, buy/drive cars, date, etc.). Like imagine GTA but just city management. Or mix city management with shooter/RPG where you fight to defend/take land to gather/protect resources. I do have ideas for something like this, if I can make it big in Game Design.
RPG because the way it allows you to build your character. It's very rewarding, and it gives you the feeling of: I work/fight hard to be as strong as I am now, and to have what I have.
Yes of course, maybe I should of clarify the type of side missions. If side missions are repetitive like take over 8 enemy bases, ease drop on 15 enemies, do a certain amount of destruction, etc.
Besides microtransactions, I'll say "Padding" or "stretching" where the devs have you do a certain amount of side missions, or build up a certain meter, or whatever in order to do the main missions. Like for an example the game would be only like 7hrs - 9(Just main missions), but they add mandatory side missions to stretch it to 14hrs - 15hrs.
Honestly what seems to be kind of nonexistent, is a fleshed out open world game, with drop in and out Co-op campaign. Like where the players can share progress, and game dynamically adapt accordingly to how many player control characters there are (Example: Borderlands). It's like when developers make a open world game that has Co-op they have to make it the game as a service, and/or it's strip down/bare bones, and/or repetitive/grindy, and/or always online(where you can't play al...
For me it'll be the "attention to detail" with the animations/motion capture techniques. You can see the muscles flexing in the characters and animals, wrinkles in the clothing from movement, the expressions in the characters face, puddles drying over time, and characters interacting with their surroundings. This stuff helps the game get brought more to life, and makes it very immersive.
I mean honestly if sony really wants to, rather than buying studios to compete with Microsoft Zenimax buy out. They could just create their own answers to Fallout, Elder scrolls, and whatever other games that are consider juggernauts in the buyout.