SlyDante

Contributor
CRank: 18Score: 76410

...And I would like to thank the N4G mods for blocking several stories I've had in the past for trivial reasons or non-errors in descriptions, but somehow NOT catching the blatant money/monkey typo this time around, & for not allowing me to edit articles after they're approved, even for incorrect information.

2736d ago 0 agree0 disagreeView comment

From what I've seen in official descriptions, it lists both Ghibli & Moebius (or other European comics) as inspirations.

2806d ago 0 agree0 disagreeView comment
3170d ago Show
3170d ago Show

Yes, I mentioned that in the article proper. But they admitted it was the drunken fist style, so unless they do request to have the headline changed (which I will comply with), I see no reason to not highlight their inspirations.

3172d ago 0 agree0 disagreeView comment

That is a good point indeed, but when you still have games like Psychonauts providing the gold standard in uniqueness, or even bits like the Raptor News Network level/boss fight in DmC or the Polito bank robbery in Grand Theft Auto V, to name more recent examples, I still believe that we can have superb and unique level design in our games if the developers give it their all.

3446d ago 2 agree0 disagreeView comment

Not that I'm against Super Mario Maker's level of creativity, because I see the point that you're making, but keep in mind that Super Mario Maker still uses pre-made assets, backgrounds, power-ups, et cetera, from previous games, whereas Studiopolis is a completely brand new creation on all levels. And by that logic, RPG Maker or Garry's Mod are the ultimate games for level design as well.

Also, Nintendo has had a nasty habit of taking down Super Mario Maker...

3446d ago 2 agree1 disagreeView comment