I TRIED ALL THE CODES AND NONE OF THEM WORK AND YES CAPS LOCK IS ON.
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Every time some Sony developer shows a trailer, a bunch of people start saying "Oh thats not possible in real time" or "thats cgi". And then when its revealed that it actually was in real time, the same people start saying "oh well it doesn't look that good" or "well it has low res textures and bland environments and other big terms that i don't actually know what they mean".
It's pretty annoying.
Because almost everyone who owns a Wii is like 5 or 90.
It is the best PS3 of all. And mine has a 320GB HDD.
GOTM material right here.
They copied and pasted from 1up. wtf
But the environments look only slightly better than resistance 1. Basically It needs more pixel shaders and more particle effects. And I mean a piss load more pixel shaders.
Also Im tired of games using lightmaps. the consoles are powerful enough for mostly realtime shadowing like in uncharted and killzone 2.
The Microsoft XBOX 360 is losing ground to the Sony PLAYSTATION 3 despite the one year, 10 million console head start.
The XBOX 360 will come in third place this generation like it's predecessor, the XBOX 0, in the last generation.
It is undeniable. It is inevitable.
If you think otherwise you are delusional.
they actually mean "preinstalled on every new computer"
why do they always have to sneak in an ai comment?
I will die if i don't get this game
Didn't Sony say that not all games would work? Is this just another anti PS3 article in disguise?
You Decide.
2 threads per core.
2*3=6
Its like hyperthreading. if you have a pentium 4 with hyperthreading technology and you go into the task manager you will see two line graphs because the os thinks there are two CPUs but there are really just 2 hardware threads.
Generally adding dual threads increases performance by at most 1.5 times. But in most cases it doesn't make much of a difference.
this looks like an average psp game. his shadow is just a dark circle under him. gow:coo has actual shadows of the characters, more polygons, and better textures. also this doesn't look very fun.
The only reason why the Xbox 360 is able to have a unified memory architecture is because of the 10MB of high bandwidth EDRAM for the frame buffer. If it did not have this, the frame buffer would have to be stored on the GDDR3. Xenon (the CPU) has to ask Xenos (the GPU) if it can use some of the RAM. But if the frame buffer was in the GDDR3, there would be no bandwidth left for the CPU. So basically the CPU wouldn't be able to function, which means that the system would be unable to function...
And I'm Jesus Christ.
if this will RROD any less
but hey you get what you pay for
what are you talking about? oh wait nevermind you mean last years awards. sorry for the disagree