Hey everyone! I ran out of bubbles last time so I'm going to try to respond to all of you in one message. I'm sorry if that's hard to read but I want to be able to get to all of you!
HacSawJimThugin: We are currently developing for PC/Mac/Linux and we would love to go to PS4 and Xbox One with it as well. We're looking into that now and trying to break into those markets. It's a long and involved approval process full of pitfalls and subjective gatekee...
We're exploring the possibility of porting to XBOX One and PS4.
Wow. Humbling to be a part of such a great roster!
Detoxx, we're exploring our options for developing for PS4. There are still alot of details that are locked away behind NDA's that we haven't signed yet but all indicators point toward Sony gearing this console to be easier for indie companies to break into. In the meantime, PC is awesome too. ;)
BitbyDeath, share with your friends so you can play together! ;)
sourav93 haha I get it now. Yeah it would be nice if we could interface with the devs of our favorite games. That's what we're trying our best to do. I know that with a heavier volume of questions this will get harder and harder but one of the things that's really important to us is maintaining real contact with our fans so that we truly know what people want to play and how things need to be changed.
BitbyDeath, thanks for the comment! Local coop is exactly what this is based on. That's what we mean by "same screen"! We grew up in the era of LAN parties and living room coop so that's exactly what we're talking about here.
Thanks TBONEJF! Glad you like where it's going. Just wait until we unveil the combat system!
Thanks Akdeeps. That's definitely one of our goals!
Laura is an amazing musician and an all around cool person. Having her in our music team is so rad!
FogKnight22,
We definitely plan on bringing some new stuff to the table. The crafting and combat are going to be something to really look forward to.
Thanks so much Nineball2112. We appreciate your compliment and support!
loudog,
Thank you! Glad that our game brought you back from the dark, crowfundless abyss. ;)
mezati99,
Thanks so much! It's just going to keep getting more and more awesome.
morning_wood,
Thanks! So glad that our game is eliciting the proper kinds of responses!
Nineball,
Thanks for your compliment and support!
We eventually want to expand into consoles. I'm glad you think this is something you'd want to see on your favorite system!
sourav93,
No problem! I've been dying to respond but as Cat said above, for some reason the bots wanted me dead. Need more devs on N4G huh?
DVS, you can use swords, shields, knives, staves, bows, spears, maces.... the whole nine yards. You will definitely not be restricted to swords. ;)
Loot doesn't have level restrictions in the current build since the properties of loot scale down to the player's level but never past it's intended cap. There is a range for properties set for each player level and the loot will scale to the minimum for each level if it's a normal item and with augmented stats if it's a magical, relic or daemon-forged item. So for example, let's say you are a level 10 and get a sword intended for a level 50 player. The weapon will n...