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Loot doesn't have level restrictions in the current build since the properties of loot scale down to the player's level but never past it's intended cap. There is a range for properties set for each player level and the loot will scale to the minimum for each level if it's a normal item and with augmented stats if it's a magical, relic or daemon-forged item. So for example, let's say you are a level 10 and get a sword intended for a level 50 player. The weapon will n...

4411d ago 1 agree0 disagreeView comment

Hey everyone! I ran out of bubbles last time so I'm going to try to respond to all of you in one message. I'm sorry if that's hard to read but I want to be able to get to all of you!

HacSawJimThugin: We are currently developing for PC/Mac/Linux and we would love to go to PS4 and Xbox One with it as well. We're looking into that now and trying to break into those markets. It's a long and involved approval process full of pitfalls and subjective gatekee...

4411d ago 0 agree0 disagreeView comment

We're exploring the possibility of porting to XBOX One and PS4.

4428d ago 0 agree0 disagreeView comment

Wow. Humbling to be a part of such a great roster!

4428d ago 3 agree0 disagreeView comment

Detoxx, we're exploring our options for developing for PS4. There are still alot of details that are locked away behind NDA's that we haven't signed yet but all indicators point toward Sony gearing this console to be easier for indie companies to break into. In the meantime, PC is awesome too. ;)

4428d ago 3 agree0 disagreeView comment

BitbyDeath, share with your friends so you can play together! ;)

4428d ago 0 agree0 disagreeView comment

sourav93 haha I get it now. Yeah it would be nice if we could interface with the devs of our favorite games. That's what we're trying our best to do. I know that with a heavier volume of questions this will get harder and harder but one of the things that's really important to us is maintaining real contact with our fans so that we truly know what people want to play and how things need to be changed.

4428d ago 0 agree0 disagreeView comment

BitbyDeath, thanks for the comment! Local coop is exactly what this is based on. That's what we mean by "same screen"! We grew up in the era of LAN parties and living room coop so that's exactly what we're talking about here.

4428d ago 3 agree0 disagreeView comment

Thanks TBONEJF! Glad you like where it's going. Just wait until we unveil the combat system!

4428d ago 1 agree0 disagreeView comment

Thanks Akdeeps. That's definitely one of our goals!

4428d ago 1 agree0 disagreeView comment

Laura is an amazing musician and an all around cool person. Having her in our music team is so rad!

4428d ago 2 agree0 disagreeView comment

FogKnight22,

We definitely plan on bringing some new stuff to the table. The crafting and combat are going to be something to really look forward to.

4428d ago 2 agree0 disagreeView comment

Thanks so much Nineball2112. We appreciate your compliment and support!

4428d ago 2 agree0 disagreeView comment

loudog,

Thank you! Glad that our game brought you back from the dark, crowfundless abyss. ;)

4428d ago 3 agree0 disagreeView comment

mezati99,

Thanks so much! It's just going to keep getting more and more awesome.

4428d ago 2 agree0 disagreeView comment

morning_wood,

Thanks! So glad that our game is eliciting the proper kinds of responses!

4428d ago 1 agree0 disagreeView comment

Nineball,

Thanks for your compliment and support!

4428d ago 1 agree0 disagreeView comment

We eventually want to expand into consoles. I'm glad you think this is something you'd want to see on your favorite system!

4428d ago 1 agree0 disagreeView comment

sourav93,
No problem! I've been dying to respond but as Cat said above, for some reason the bots wanted me dead. Need more devs on N4G huh?

4428d ago 1 agree0 disagreeView comment

DVS, you can use swords, shields, knives, staves, bows, spears, maces.... the whole nine yards. You will definitely not be restricted to swords. ;)

4428d ago 8 agree0 disagreeView comment