stop posting retarded comments from misterxmedia blog. the gpu die space on xbone is used for esram and move engines have nothing to do with "teh cloudz".ps4 also has them - they called DME's and are in vanilla GCN design. MS custumized them a little to suit esram and their cheep ram choice.
3782d ago 0 agree0 disagreeView commentInappropriate
After cluster fuck that was forza 5 prerendered "gameplay" video, witch by that time I said where was now way it was real time on xbone, I got negged to death by xboners.
Glad to see some misterxmedia "secret sauce" fanatics still thinking that dx12 will make xbone into some kind of supercomputer, lol :) embrace your self for huge disappointment :)
@LoydX-mas ps4 has 2 gcp's and 8 ace's, while xbone 2 gcp's 2 ace's. Stop commenting on something you don't have clue about. This thread has gone fool retard, keep waiting for secret source... xbone gpu is inferior in every way. period. No api will fix that, because ps4 can already do everything dx12 will offer via GNM.
Textures are not sent to sram, they are directly fed to gpu tmu's from ddr3. Render targets or most of them are in esram and dx12 will not fix small sram size, low resolution or inferior gpu. Even microsoft admitted that dx12 will have low impact on xbone, most gains will be on pc. And forget about tiled resources being exclusive to bone, ps4 has it too it just called differently - Partially Resident Textures (PRT). It has the same GCN based GPU remember? And by the way prepare your self ...
So the new low for xboners, doctoring ps4 images? Source image -> low quality jpeg -> png, and look xbone looks almost the same!!!! Compression artefacts are all over the place in ps4 version.
directx 12 on xbone is nothing than a buzz word to fuel idiots like mistermediax. xbone api is already code to the metal and can use all hardware capabilities available.
physics on 3 year old gpu, no need for magic clouds or anything or pay for online:
https://www.youtube.com/wat...
ps4 can do the same on gpu compute.
super sampled bullshot.
blackout xbone downgrade was from 1.01 to 1.03
the only dowgraded version is xbone:
"Texture filtering is downgraded during the early tutorial sequence - dropping to something that looks akin to 4x anisotropic filtering."
"Shadow differing"
http://www.eurogamer.net/ar...
Glorious QB at 720p resolution, a little better then alan wake running at 540p with constant screen tearing.
After cluster fuck that was forza 5 prerendered "gameplay" video, witch by that time I said where was now way it was real time on xbone, I got negged to death by xboners.
https://twitter.com/Bacon_i...
https://twitter.com/Bacon_i...
u4one >> xbone and ps4 gpu's dont have a fixed function hardware to decode h265. :(
QB will competition with uncharted at 720p
Glad to see some misterxmedia "secret sauce" fanatics still thinking that dx12 will make xbone into some kind of supercomputer, lol :) embrace your self for huge disappointment :)
@LoydX-mas ps4 has 2 gcp's and 8 ace's, while xbone 2 gcp's 2 ace's. Stop commenting on something you don't have clue about. This thread has gone fool retard, keep waiting for secret source... xbone gpu is inferior in every way. period. No api will fix that, because ps4 can already do everything dx12 will offer via GNM.
Textures are not sent to sram, they are directly fed to gpu tmu's from ddr3. Render targets or most of them are in esram and dx12 will not fix small sram size, low resolution or inferior gpu. Even microsoft admitted that dx12 will have low impact on xbone, most gains will be on pc. And forget about tiled resources being exclusive to bone, ps4 has it too it just called differently - Partially Resident Textures (PRT). It has the same GCN based GPU remember? And by the way prepare your self ...
1080p vs 720p is 2.25x more powerful in rendered pixels.
but but but all I've heard from xboners what live teh cloudz never goes down, and that's why they have everything behind paywall....
no it won't.
It's a dev kit, sony is looking to oled and higher fov/resolution, the product is in development so stop spouting you VS bullshit.
So the new low for xboners, doctoring ps4 images?
Source image -> low quality jpeg -> png, and look xbone looks almost the same!!!! Compression artefacts are all over the place in ps4 version.
directx 12 on xbone is nothing than a buzz word to fuel idiots like mistermediax. xbone api is already code to the metal and can use all hardware capabilities available.