Antialising is the only noticeable difference for me. And maybe little hardware based color difference. Really solid optimization. :) I can't agree that the graphics is pour. There is some heavy and cool dynamic lighting ideal for such kind of a game. When I saw first screenshots I was like "please, let it be the real in-engine" fingers crossed :)
Antialising is the only noticeable difference for me. And maybe little hardware based color difference. Really solid optimization. :) I can't agree that the graphics is pour. There is some heavy and cool dynamic lighting ideal for such kind of a game. When I saw first screenshots I was like "please, let it be the real in-engine" fingers crossed :)