"People who were fans of JRPGs would buy games that played like JRPGs..."
Like how the whole jrpg genre was inspired by action-rpgs?
"Nihon Falcom's Dragon Slayer, released in 1984, is a historically significant title that helped lay the foundations for the Japanese role-playing game industry"
1014d ago 1 agree3 disagreeView comment
That's like comparing an apple to a pear.
Even though if XVI is piss easy it is still the hardest in the series, and still NO ONE has ever complained about the difficulty in any other FF game.
Hell, who in the hell did even buy previous games in the series based on it was turn-based?
Seems to be one hell of a game, man.
Everyone's entitled to their own opinion, even though you're just trolling or just extremely subjective 🤡
You do know that shipment means that retails have paid for the game?
Publishers doesn't ship the game and then wait for the stores to sell it.
Doesn't work that way.
Both MK8 and RDR2 has the same amount of sales.
Nintendo googles.
Both have great writing in both XVI and TW3.
Different is that TW3 has a little more of the better written ones and some branches into the choices of the main story.
Both games have fetch quests too. I can't recall how many of the quests are using witcher senses to find item x, learn someone being murdered etc and then return to the quest giver.
XVI has some fetch quests in the beginning, but the majority of them enhances the lore...
"Needing to beat the game forbthe combat to be good isn't a good thing, Devs should have had a hard mode at launch"
That is common and was the norm for almost every game that was released in the 80 and 90's to have higher difficulties after beating the game.
Don't know why trolls are asking about this game especially.
No one complained that Super Mario Odyssey was too easy for example.
Then you need to play Ultimania mode in FF XVI to see the true colors of the battle system.
Sure thing that the action mode and partly the FF mode doesn't offer that much of challenge.
Problem with turn based combat is that it mostly will end with you mashing the attack command 90% of the time and then heal here and there. The crazy thing is that FF XVI is the hardest game in the series and that doesn't say a lot.
Better question is though if people are buying the game for the battle system alone.
Let's say that BG also became an action-rpg, whould it sell the same numbers?
I feel that most people I have seen play the game does it because of the freedom of options in the narrative rather than the battle system itself.
My impression anyway.