I feel that I perhaps erred on the side of critical here, but I really do hope Nexon continues iterating as it has from past betas and the game manages to find its niche. The problem isn't so much about getting players interested, but keeping them playing. F2P is great for initial onboarding, but is there enough 'sauce' to keep players from bouncing off it? The live-service environment is so incredibly competitive now, so if it doesn't manage to carve out a spot then I worry i...
I feel that I perhaps erred on the side of critical here, but I really do hope Nexon continues iterating as it has from past betas and the game manages to find its niche. The problem isn't so much about getting players interested, but keeping them playing. F2P is great for initial onboarding, but is there enough 'sauce' to keep players from bouncing off it? The live-service environment is so incredibly competitive now, so if it doesn't manage to carve out a spot then I worry i...