Nice to see a game pre-installed on the system.
The game's pretty cute to be honest.
Bugsnax can run @ 8K, right?
😁
I think you guys should meet up with your Support staffs instead.
They have no clue what they're supposed to tweet.
I would say Ryse's a decent effort from Crytek, who are primarily FPS focused devs.
But mentioning it as in the same league as FF7 and HL1 is a bit too much.
Its primarily a 900p console when it comes to 8th gen games.
The original banner stated Xbox One X, the Ubi support guy turned it to Xbox One.
Its primarily a 900p console when it comes to 8th gen games.
The original banner stated Xbox One X, the Ubi support guy turned it to Xbox One.
What a way to start a war...
So an Xbox One (even if its an Xbox One X) can run the game @4K but not PS5?
That Ubi Support must've blatantly read the sentence again and tweeted it straight back without clarifying.
Or just don't tell me that 4K UHD mode is a timed exclusivity for Xbox(s). Lol wut?
Series X, obvs.
Will Hellblade 1 receive any sort of enhancement? Just asking.
Where Is Kyra?
Where's Waldo?
Where's Call of Duty Remake?
@0:56 looks similar to the upcoming Outriders game, just set in 900AD.
Transitioning to RPG model made the franchise lose its charm it once had.
It's now like a grand open-world RPG that many other franchises are also aiming at.
Where's MW3 Remastered?
It shoots frickin' laser beams!
One X discontinued? It didn't even complete 3 years!
Ones S Digital discontinued? One S Disc be still available? why?
Just discontinue all One S models and keep the One X. Its performance is still relevant. Series S can be the middle-ground between this and the Series X.
ALTERNATIVELY keep One S Digital and make it dirt cheap! Series S is supposed to be all digital too right?
But what about the Series X Optimized Ray-traced 4K 60fps Fighter Within?
Need a potent dev for MGS.
If an internal team is going to handle the project, then which game engine will they use?
Fox Engine like MGSurvive? Or will they also transition to UE?
MGS series is known for using state of the art proprietary game engines.
12-20 hours is just the ideal sweet spot.