Versus XIII does look promising. It's being handled by the Kingdom Hearts development team rather than the FF development team, so that's why the gameplay looks more like Kingdom Hearts (re: decent, esp compared to FFXIII).
I just couldn't find a way to really fit it in with the article. I'm somewhat worried that it will suffer the same fate as The 4 Warriors of Light, and receive critical acclaim but suffer poor sales. Even if it is successful, it would ...
You're too kind.
-the author
Good review. I was sitting on the fence, and I think I'll hold off on getting this until it hits $20. The voice acting sounds great, but I don't need another GoW/DI clone so much that I'd spend $60. Also wish this had been a real Castlevania game, not just "Lords of Shadow" plus a guy named Belmont.
The soundtrack to "Secret of Evermore" completely stands out against the OST's normally considered "best on the SNES." Even games like "Chrono Trigger" have a few ambient tracks, but nothing that fills the role as well as Soule's "Secret of Evermore" OST. If you listen to the "SoE" OST and compare it to OST's from games like "Mass Effect" and "Beyond Good and Evil", you can clearly see the influence. I'm ...
Exactly. I don't so much agree at more realistic hit boxes just for the sake of automatic weapons, but so that 1-shot weapons like most sniper rifles are as effective as they should be.
Also on that note, if I hit someone with a 50-calibur Barrett then they should drop in a crumpled heap. Regardless of whether or not the shot penetrates armor, it still delivers the same amount of kinetic energy over a relatively small area. Should definitely be enough to drop them.
I'm sure it would be much more difficult to do this from a design standpoint, but bullets really should have an effect on how your character can move. If you get shot in the chest, you get staggered. If you're dumb enough to run out in the open against someone who's kneeling behind cover, you should get hosed. Snipers running around in MW2 with the speed boost and 2 shotguns, I'm looking at you.
I wish "The Game of Death" had been finished while Bruce Lee was still alive. The "progress by confronting various martial arts masters" has been copied by so many games, from "Kung Fu" to "No More Heroes." Good jerb!
Agreed. Embracing the modding community is the way to go (as demonstrated by Valve and console developers like Media Molecule). It's much more productive to form a positive relationship with modders than to take a PR hit by fighting them.
I've fallen in that hole so many times. It's so tempting not to go for the "optimal" experience when you've spent so much money and time on a game, but the best experience always comes from discovery and crafting one's own story.