October 20th was a BIG day for gaming. Mario Wonder and Spider-man 2 are both fantastic (in very different ways) I don't know if Sonic Superstars was good but it's also a legendary IP that had a big new release just 3 days prior.
My take on the first game and Miles Morales game is that the writing ranges from Hits Hard to Sloppy Whiff.
There's some parts that just felt so milktoast and unpollished. In MM the kids are all super genius' and it's just never sat right with me in any story to just make children invent something so quickly that apparently nobody else could do, not even close.
Every single console had VERY different circumstances when their redesigns launched.
When the PSone 'slim' came out the PS2 had already launched months ago.
The OG PS2 was already WAY bigger than it needed to be, just removing the HDD bay knocked out MOST of the size, also the slims were reportedly less reliable until later revisions of them.
PS3 had the inFamous cell processor and was very expensive to manufacture, there were big improvements and reductions...
Cool. Ya got spunk kid.
A lot went wrong for this to happen. :(
A shame. The studio is AWESOME but bad choices were made to make them make a kind of game that was outside their wheelhouse. Many members left because if it.
The number has gone up since this article originally came out a few days ago. Still, it's only around 35.
I think they should go back to 8-16 hour games.
Lost Legacy was considered a little side game but it was the same length as any of the Uncharted games before 4. Games have gotten easier to make, in a way, but studios keep pushing the length and scope, that's why games are $70 rn. (I am heavily generalizing) But seriously, 7 years between releases is bonkers. (Tlou 1-2=7 years [that's some crazy math])
Wow. Adjusting how strongly the game holds your hand while swinging was probably my most wanted feature and I highly doubted I would get anything like it. I'm very excited to try this out.
Next thing you know the people behind Castlevania or Mega Man will come out and say the enemies had simple patterns on purpose and not because they were bad programers.
There could be something said about purely considering "best city" like that doesn't neccesarily involve what that means for the players immersion or interaction. Purely on it's intricate design and commitment to the style of the city it's damn impressive. But yeah, it's very lacking in what would really bring the city to life for a player.
It's an odd thing to compare game cities, what makes a good one? What does and doesn't matter dependi...
I still wish the driving felt more fun but overall I'm really liking 2.0. I went from someone who was pretty upset about the game (borderline furious from frustration) and now I'm way enjoying this 3rd* play. (*My first game was quit after about 10 hours before restarting on 1.6)
I don't know how it's happened but every studio MS has aquired recently (except 1) have been studios that don't make games that I care for. Double Fine being a studio a like a lot. Doesn't really change anything for me granted, I play on PC a lot, tho I have PS in my blood.
Also regarding the article. This try-harding to get console warriors flamed up is obnoxious. MS finally had some success with a launch. Wasn't a perfect launch but it was mostly a great launch ...
Also the headline just says "closer to" but doesn't go one to say "than X" SO it's a stupid statement. It's also closer to a RTX4090 than a calculator from 1940.
The obvious //fill in the blank-assumption// here would be "...power closer to PS4 and Xbox One [than the original Switch]" Again, smooth brain statement. They weren't going to go backwards.
It's like every time an executive goes on stage and says "this is the m...
It'll be somewhat hard to compare the "Switch 2" to the PS4/Xbone I bet.
It sounds like it'll have Tensor Cores via Nvidia which could be VERY different results than what you'd see on PS4gen.
Rant: Raw power wise I would expect it to be around there, running games at 720-1080p but with really nice AA.
If this console is successful enough it could encourage/result in some better opimization accross the board. I know there's been th...
Oof.
No Disc reader is a dangerous standard.
Awesome to see the new tech in the controller tho. (not a fan of the pants design, but that's just a nitpick.)
That's just not true.
I would really like some more PSVR2 news. I'd like a reason to use it more.
PS4 Pro was almost entirely just a GPU upgrade. And so many games would need updates to even go beyond their original limit if the PRO did improve the CPU drastically. At the time it was unheard of to make multiple performance skus for consoles so there was rarely games that would just improve without any further work. Meanwhile it's more common now to have 30 or 60 fps limits and dynamic resolutions so a PS5 Pro would have more opportunities for staying at higher frame rates and resoluti...
maybe not. but would I like one? Yeah.
Sure I suppose. When I think about the boss fights of S-M1, the first one that comes to mind is Fighting multiple Sinister Six at once and that was pretty sick. The final fight felt a tad underwhelming in terms of the scripted punchy punchy parts that went on for too long, if you know what parts I mean.