Glad FFVII is on there. I have started and quit that game so many times.
For me, the games like Scott Pilgrim and Mega Man 9 are the only taste I've had of the golden era.
Characters like this are before my time (my time is the very recent past).
Short version: Nintendo hired a Mage.
Who wouldn't be intrigued by something called Shank?
Red Dead can get those not interested in westerns interested. Halo converts fans to SciFi lovers. Hell, my vegetarian sister even gets a kick out of hunting in Cabela's games (don't ask me why). When is a foot ball video game going to pique my non-sports-loving interest?
I have to deal with this crap all the time. For racing and shooter games I have to sit a few feet away from the TV to even stand a chance. Heavy Rain was a pretty big offender of this too: the button next to those floating text options are indistinguishable from each other. That leads to me picking the options that I didn't want to make.
Its bull shit, if ya ask me.
While that is the technical definition of indie it fails to describe all indie games these days. In today's pop culture indie becomes the term for any thing that is a little different from the ordinary and still fun. Just look at how music generas are handled. Indie music doesn't mean made in a garage with a few friends any more. It means to add synthesizers and a shit load of random bells.
I would like the definition of an indie game to remain what it originally was, but sad...
I have almost no experience with arcade sticks what so ever... So, I have almost no idea what to think of this. It, pretty much, all goes right over my head.
I like turtles to... and your comment!
Keep in mind, the target market for video games is what? 18-25? Some thing like that. Lots of adults in that age range are parents or soon-to-be parents. Maybe where Kinect and Kinectimals is really going to succeed is when Mr. Hardcore-gamer is playing Reach and his 6 year old daughter wants to play some thing a little cuter and kid friendly... (is it still kid friendly if Skittles gets rabies and attempts an attack?)
Thinking that I will be picking up move despite the expenses. Why? Well, I'm kind of a Sony fan boy, I like the physical presence of the controller, and the Wii just isn't for me.
In some of those situations it is obvious that UE3 is at work behind the scenes. Like in Batman AA. That one screamed UE3 at me (and I didn't like that about it).
However, I didn't even know that Miiror's Edge used UE3 and I loved the look and feel of that game.
It really is all about who it is working with and using the UE3. And, this group at least has some experience with it (eight other games using UE3 under their belt).
I feel the same way about the character models. I couldn't even stand how it was every character in Batman AA (not just Batman) that had the chunky structure.
Hopefully Saw II wont deviate too far from Saw I's character design.I never had a problem with that.
@cgoodno: If that is what they are doing (and I under stand that that is what they are most likely doing) then the PSP can only hope tot be home to new comic book readers. No hardcore fan who follows a specific series is going to enjoy waiting for that series to get caught up. I love the Fables comics and I am only part way through the series. I would start buying the series on the PSP if I could pick up where I am in the plot right now.
What I'm saying is that if Sony doesn't get that entire catalog up, then there will be problems.
How come they must add titles each week? Why not just catch the digital series up to the physical and then update the digital as the series actually progresses?
What if they made it so that the the screen always stayed in a single position, independent from the rest of the device. Like... how the hell do I describe this? Like how a compose always points North.
"Scientists we ain't"... Yet!
Thats exactly what I'm planning on doing. Especially since I don't have a 360...