I write about video games and pop culture. I also play inverted. HMU @Plus1Attack
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Hey KwietStorm!

I just think a new perspective on the Metal Gear franchise could be really refreshing! We've had the series revolve around Kojima's sensibilities for over thirty years, which is crazy to think about! I don't think you're wrong in your skepticism, but I also think there's something exciting about the prospect of new leadership on this franchise is all :)

2983d ago 1 agree3 disagreeView comment

DarXyde,

A lot of games in the Metal Gear franchise are actually not made by Kojima! "Out of the 23 games in the series, 12 of them do not feature Kojima as director" (from the article) Some of the games not made by Kojima have become personal favorites for how different they are. I talk about all that in the piece, but I can understand your hesitation! I'm not trying to say you're wrong, just throwing my opinion out there :)

2983d ago 1 agree3 disagreeView comment

My point is that the Metal Gear series has always been so closely tied to Kojima, that allowing for new creative perspectives to take control could be a good thing! Emphasis on the "could be" portion :)

Thanks for allowing in the differing opinion ;) lol

2983d ago 1 agree7 disagreeView comment

Author of the piece here, I talked about many of the different MG games in the puece, as well as Kojima's diverse catalog! I just think there's value in having a different perspective as the creative lead on Metal Gear :)

2983d ago 7 agree76 disagreeView comment

Hey, author of the post here. I talk about Demon's Souls in the piece, thanks for giving it a look though!

3357d ago 0 agree1 disagreeView comment

Spark was a mess. It communicated its mechanics horribly, making it difficult for anyone to really get in and make anything worthwhile, despite its biggest selling point being that it was an easily accessible game creation tool.

There was also no place for this game to exist, within the Xbox ecosystem or otherwise. It's not restrained because of Microsoft's inability to cross genres and markets (even though that is a big problem), but because it was a game that didn...

3628d ago 0 agree0 disagreeView comment