No, its most likely their canceled courier project. It looked like a decent piece of hardware.
http://gizmodo.com/5527442/...
Its actually the other way around. The XDR memory is paired with the Cell and the GDDR3 memory is dedicated to the GPU, unfortunately! The ability of the Cell to share its XDR ram with the GPU is great but I believe the reason we dont see a major difference between the 360 and the PS3 is the fact that the GDDR3 ram is only 700 mhz. I could be wrong but I believe this is a major bottleneck with the GPU using the XDR ram. Since developers can only depend on the ram available to the system a...
It's actually 46 and a half weeks from today's date.....50 weeks was for the PS2.
As far as I can tell, that has always been the intention of an RPG; an interactive book for the most part. They aren't intended to be fast action, run and gun games set in a world with no meaning. They are designed to be captivating stories, set in worlds with history, character, and a context. Now how many actually do this is successfully is debatable, but the whole making the player read is lazy approach sounds a little, well "lazy" on your part.
I e-mailed the guy that wrote the article to enlighten him on his ignorance. Here it is if anyone would enjoy the read.
I just figured I would inform you that your article is insulting to anyone willing to spend five minutes to research a topic before writing an article ranting about ludicrous claims. You have gotten nothing right about anything in the game with what you have written. The only customizable options in the game concerning the look of the character is his or he...
Your right about the reviews for GOW but you cant really compare reviews for two different games from two differents sites. Most likely the same people that worked on the review for GOW had a hand in the one for R:FOM so the comparision will be much better. The two ratings from IGN of 9.4 for Gears and 9.1 for Resistance will likely be more acurate than a score of 9.6 from Gamespot and 9.1 from IGN. But either way they are both great games.
Here is some more info on the RSX for the Mart if he comes back to read.
http://ps3.ign.com/articles...
It is a FAQ updated on Sept 23. It also contains more info about the PS3 as well.
-The chip runs at 550MHz
-1.8 TFLOPS of floating point performance and can perform 100 billion shader operations per second, or 136 shader operations per cycle.
-The RSX graphics c...
You are right on disc swapping as long as the game is linear that is. If it was an open ended game such as Grand Theft Auto, it would be a hassel to have to get up and switch discs everytime you changed between cities with back tracking and all. And with the last GTA filling up a good portion of a DVD, when graphics, sounds, and physics are all increased, the need for space to put that information has to come from somewhere. Now the next GTA may fit on a DVD, who knows. Its just a though....
Did most of you not read the article from last week that EuroGamer wrote with the online service being used in front of their face.
http://news4gamers.com/ps3/...
There is no reason for some of these dumb assumptions when the information has already been laid out in front of you. I have begun to think that Kaz and half of the other executives have no clue about what is going on with the PS3, bu...
I guess most of you forget that the 360 only launched with 326,000 units in the U.S. 400,000 units is nowhere near as good as 700,000, but it is 74,000 more units than the 360 had. As for the European and Japanese numbers, that doesn't really effect most of you so why are you whinning? Most of you never wanted one to start with.
With the 360's DVD (CAV) drive, the read speed is 12x at the outer edge of the disc but only 6x at the inner edge of the disc. Programers get around this by putting information that needs to be read faster on the outer edge of the DVD, so it will still be faster than Bluray. Bluray reads at a constant rate but only beats the 360 drive at its slowest speed. So unless Sony uses a 4x bluray player, load times will most likely be longer.
A SPE and a SPU are the same thing. It means engine/element or unit. Same goes for PPE or PPU. My take on the comparison is based on threads. A triple core processor would have six threads like the 360. The two threads of the PS3 PPE plus one core for each of the four SPE's used would make six cores as well. Whether or not the triple core processor was clocked at 3.2 ghz is left unknown though.
It says in the last picture it is using the two threads from the primary processor and 4 spu/spe threads with each spe having one thread. Also it says one pc core takes 10.3 ms while three cores takes 4.6 ms.
I don't quite get your speculation on PS3 game prices. When you are at Wal-mart one day, take a look at DVD, HD-DVD, and Bluray movie prices. New DVD movies are $19.92, HD-DVD movies are $19.96, and Bluray movies are also $19.96. Now that is a huge margin of four cents. So if there is a four cents difference in DVD and Bluray for the same content, how is it that you figure there will be a $20 difference in Xbox 360 games and PS3 games for the same content.
And how many times did Sony deny the delay for the PS3. Just because Microsoft has been denying it, doesn't mean its not possible.
I would disagree as well. I bought my PS2 on launch day, and I just had to replace it earlier this year. And the only reason I had to replace it then was because my wall fell on it and destroyed it during Hurricane Katrina, and I played it pretty much everyday for 4 years. College is a b***h. Not much time for gaming anymore.
The Real Deal here is your link.
http://arstechnica.com/news...
"So far, however, the PlayStation 2 has remained in control of the match, outselling the Xbox 360 in six of the seven months since the Xbox 360's debut."
If you look at the images closely you can tell that the first 9 are a little better quality than the others because the rest are probably in-game screenshots which goes along with Square Enix's comments on the game after E3 saying that it will be hard to tell the difference between in-game and CG. Also Square Enix has always had some of the best looking games since SNES. And the game is probably at least 1.5 to 2 years from release so it will look better by then as well.
Any way you look at it, larger disc space is not a bad thing. Sure, Oblivion may fit on a DVD9 but it is highly compressed. If it was uncompressed it would probably be closer to 13 gigs. Compression lowers the quality of information in any situation unless a lossless compression technique is used which really doesn't lower the file size much. Also not having to uncompress data before it is used saves on processing power. So being able to leave a game in its full state will be a good thin...
I had the same issue totaling about $85. When I called to report the problem they needed a serial number from my xbox. I told them that my 360 hasn't even been plugged into a wall for the last 18 months due to moving, I have never had a live gold account, and I have never entered my credit card number into anything related to xbox live. Turns out since all of their programs (xbox live, windows live, zune) all use the same account information, the credit card number came from a zune mar...