"From a creative standpoint, in approaching that enemy we wanted to create something that played very differently from the Covenant. We didn't want it to just feel like something that looks different but still plays the same way. We wanted to create a set of enemies that work together in a collaborative way, where each one of those enemies builds on and accentuates the abilities of the others.So when you face an individual enemy they offer one challenge, but as you layer those enemie...
mario is bigger than halo.
that's it
some of you must look at sales numbers before posting Zelda, Gran Turismo, Uncharted etc
no one knows except 343.
My guess is it is going to be precursors.
http://halo.wikia.com/wiki/...