In all fairness, we should wait and see what Bethesda does. As someone mentioned earlier "kill 10 rats, get 10 of this", if Bethesda acknowledges this dull sense of game play and introduce unique, pseudo-random questing, then you have a pretty nice title. We actually did a podcast that covers the tired-quest system and speak about some of the better ways to handle this.
The game is still roughly a year away from the public, and there is still a lot to learn in terms...
To some extent - But we're talking about a full blown, major loss of market dominance and player base. On the other hand, no one wants to see a company fail, or take a major loss. But, we believe that Bethesda is in the right market, and at the right time. When players are begging for something fresh, innovative, and new.
Youtube has downgraded the quality of the video for some reason. However, all of our other reviews and previews are 720 or better. We are very sorry for this issue.
Imagine if a Nuclear Reactor had a meltdown in a nearby city, or the neighboring army decided to invade? Lots to think about and consider.
It's still unclear at this point as to what affects others around you will have. We agree that the whole multiplayer is a great idea, it does have some potential flaws and issues. Once we find out more about this particular feature, we'll post an update for you all.
Origin caused a lot of headaches for a lot of players when Battlefield 3 was released on the PC. The concerns of the same issues occurring to SimCity is pretty high. However, SimCity is looking and sounding like an amazing game, and it's "amazingness" might be enough to help us get over the whole Origin issue.
Sorry to be nitpicking, but a spelling correction of the "Normany" should be "Normandy". Great article otherwise!