NXFather

Trainee
CRank: 5Score: 83470

lmao

3318d ago 0 agree0 disagreeView comment

What was the point.

3318d ago 0 agree0 disagreeView comment

Man I still can't get Yamuchi out of my head saying we are not going to be the company that makes the umpteenth title in the series. They are bar none the best at doing the very thing he said they would not do.

3318d ago 0 agree0 disagreeView comment

lol

3318d ago 0 agree0 disagreeView comment

Highly anticipated but hope the bosses get harder or harder with harder difficulty setting.

3346d ago 0 agree0 disagreeView comment

Looks okay to me. Hope it does well for better bigger games in the future with Crash.

3359d ago 0 agree0 disagreeView comment

Looks okay but, I bet most would rather those resources go to something else.

3359d ago 0 agree0 disagreeView comment

Kind of dissapointed in the enemies aimed at 8 yr olds. More depth, strategy, intelligence, and cool factor will be revealed preferably. Waiting too see more like the octo-spider type. Only criticism I have so far.

3360d ago 0 agree2 disagreeView comment

BY KEZA MACDONALD The NPD Group’s December report has finally shed light on exactly how much the Wii U has sold in the US since its launch on November 18th. Nintendo has taken the opportunity to shout about the figures – the Wii U sold 890,000 units in 6 weeks. Combine that with Media Create’s visible Japanese sales data, which shows that just over 636,000 units have been sold there, and we’re starting to get a picture of exactly how successful the Wii U launch actually was. Is this really a ...

3420d ago 1 agree0 disagreeView comment

“In earlier Mario games, we were able to measure the number of pixels Mario could jump and know exactly what was possible. But this time, we had to design the levels so that as long as your jump was “close enough,” you’d make it; it was too hard for the player to judge. This was a design change we made in the middle of the development, when the game was far already very complete. There was a lot of booing from the staff.” -Miyamoto

3422d ago 0 agree0 disagreeView comment

This was supposed to be my shine commentator. :()

3424d ago 2 agree0 disagreeView comment

“We are spending as much time and energy on our dev tools as we are on anything customer-facing. Making it easier for developers to take advantage of the power, making it easier for developers who are working on an Xbox One game to get a great Scorpio game and vice versa – we’re developing those tools now.” -Albert P.

3424d ago 25 agree2 disagreeView comment
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