Okay, 3D. I suppose that gets a check off of the popularity list.
The fundamental flaw I saw with that Star Wars game was that moving in 1st person using Kinect looked problematic. Maybe a bit of running on the spot instead of the whole strut forwards thing might do the trick?
Anyway, I'm at least curious.
I'd back Perfect Dark, say what you will about Zero I still spent most of the Xbox 360 launch time on that game and enjoyed it despite its flaws.
Also, it means Rare can start making 'serious' games again.
I suppose fighting games are relevant again now, officially.
And Ezio will make it relevant to the non-caring or unaware.
I see these as semi-underdog games, one or two had been misconceived.
Rage had been deceiving to me as I expected a gritty Borderlands, instead it turned out to be much of a straight forward, good looking FPS.
The others I have yet to play, so highlighting them helped.
Like the many driving games with their optional driving handicaps I do believe, and see, shooters doing something similar in the future.
Optionally removing things like the cross hair, checkpoints and adding/removing stamina metres allows for possible difficulty and accessibility and also opens it up to more players.
It's an article making you aware of the topic, it's not meant to get you all riled up. Although that does seem like a bonus at the moment.
This will be a popular inclusion for Xbox as I expect it suits the Xbox audience; majority western, large casual gaming audience, to push the cheeky presumption even more so, probably alpha male. So yea, Sports will be big.
I'm cool with the inclusion, it's a natural evolution in terms of technology and it's an 18+ game after all.
Skyrim is an overtly popular choice so it's good to see an arcade game in there for once, and a quality one. Gears of War 3 is arguably deserved... matter of taste.
A couple of those games are similar in that they're the same genre, but if you think about it though those games are different in where they play to the audiences that the PS3 and Xbox 360 cater for.
MGS4 and Splinter Cell: Conviction being great examples of this.
I don't care about specific numbers as such as long as the company is making a justified profit. Alan Wake for example is a solid unique IP that was created by an independent studio, everything about that is great but from a sales perspective it's risky.
I always buy new over used for that reason.
Didn't really play the game so directly it doesn't affect myself, but I hear arcade game sales are falling. Could the lack of marketing and games recently have something to do with that?
I've heard through a much trusted and reputable grape vine that the next Xbox will come with a cheap version which will include the Kinect (with the old Xbox) and a more expensive version (the new Xbox) which will be core focused only.
I like the sound of that, but man does that sound highly risky and expensive.
Microsoft are firing all guns from all mediums right now, lets hope they don't loose focus.
Alan Wake is probably the one that really 'needs' to be multi platform. Its sales were sub standard and I think there are a lot of PS3 owners who would like to check that game out.
@THC CELL Yes, but integrated through a poorly adapted PC designed web browser. Not completely ideal.
This at least has a bit of unique style.
I understand there seems to be a share hate for the 'rags to riches' narrative. Reversing it would not only be refreshing, might teach a life lesson - crime doesn't pay kids!
The only problem I have is the lack of finer details on options. I keep downloading Zune apps by accident...
Much better for the Kinect guys I think this, integrates the voice control more centrally.
Also, it can be easy to under appreciate major UI changes like this, Sony and and Nintendo don't offer this kind of service
I was quite proud of the fact that the first game was a shameless Zelda clone, although the old school platforming mechanics held me back.
Classic RPG progression on the other hand might be just what this needs.