I like to call it the industrial version.
For people having crashes on PC with sufficient specs, a lot of chrashes are related to the ingame framecap, vsync and Ultra texture settings.
-If you dont have MORE than 2gb of vram Leave textures on high, theres no quality difference.
-Set framerate cap to unlimated.
-Disable vsync ingame, can be enabled via drivers without causing crashes.
Ive been playing on hard (Blood and broken bones or something like that) The only problem ive had in any fight is when there's about 5-6 badguys bum rushing you at once. Seems to me the most important thing you can do is kinda a little distance and just pick them to pieces.
This is not what i was expecting when they said old fashion full price game, yet it all makes sense now.
There's definitely a technical issue somewhere the performance gap between high and ultra settings is insane, yet both settings look almost identical.
I can play this game on a 750TI on high and 90% of the time it will look identical to a 970 that is getting the same framerate on ultra settings. The sick joke is, a 970 is 2.5x more powerful than a 750ti.
Looks like a swell game, that i would play. But it doesnt look like something i would buy for the 'Doom" experience.
Nice, the variety of options that one would expect from a big release, and to my understanding low settings actually look pretty good, so heres fingers crossed to being able to play on a lower end system.
Im curious what people were actually expecting the difference to be. I mean, the PS4 versions has all the bells and whistles that you would want in an AAA game. You dont see leaps and bounds when all the pieces are already in place. Just some finer detailed textures and setting sliders that go a bit further.
Its better on a technical point, but im not certain what exactly people were expecting. To get the visual gap there was last gen is virtually impossible. Last gen, PC games looked better usually because they just had more graphical features. Now, devs can include all the effects they wanted on the console version as well due to the jump in power. So, as seen here, most of the improvements are just settings turned up a little higher when they were already on high, and that's how most mu...
Seriously? This same thing happened back with Tomb Raider with their Tress FX, they denied nvidia access to the final code until after it was launched. Tress FX may run 'relatively'(It is still obviously slanted in amds favor) well on Nvidia hardware now, but on the initial release, the effect would cut the framerate in half on cards as powerful as the GTX titan.
Nvidias statement on tomb raider:
4077d ago 6 agree3 disagreeView comment
I noticed some differences, here is the list if anyone is interested.
-The temporal AA on ps4 is super aggressive to the point of actually looking like DOF in some pics.
-There's a texture resolution difference, but its insignificant in most cases (Top right of 6th set of pics).
-The fog seems to be done differently in the two versions for better or for worse.
-All the hair in the game is tessellated and has physics in the pc version (Look closel...
For the most part its the principle of diminishing return, for something like the textures to increase from 1024x1024 to 2048x2048 is a 400% increase in performance requirements for something like a 25-50% increase in clarity.
Also, something not shown in this are the nvidia exclusive features such as hairworks or HBAO+ which are not present on console.
...
Well, at least they justified why, with a proper justification that neither version were representative of the final release on either platform.
I dont think so, the mobile market will undoubtedly eclipse them eventually, but existing console and PC gamers aren't magically going to transform into mobile enthusiasts.
960 for low? What a sick joke.
Time to go give my 750ti a pep talk.
So, i should just assume that everything shown to me about a game regardless of if its said to be footage, is fake? I like CD Projekt, but just a little less.
Brown filter activate!
Not certain it needed a remaster, gears of war, at least the PC version still looks very good.
Huh, on my comp its just 15 seconds, and thats on a rag tag 5400rpm hdd.