MW3 DLC screens, not BO2
i'm pretty sure doom 3 bfg edition won't run at 1024x600 like cod games.
it's off-screen, PS3 gameplay footage from TGS.
there's some serious texture streaming issues, though.
http://file.ruliweb.com/mpe...
@St0 You're right on static or dynamic texturing, but not on virtual texturing.
https://twitter.com/#!/ID_A...
https://twitter.com/#!/ID_A...
60fps is nothing to to with low res textures in Rage.
media storage is the only limiting factor in virtual texturing.
Rage is going to be hub-based open world, so it's just works like Borderlands.
devs have limited resources, so they can't do everything. call of duty and other multiplayer focused games have 5~6 hours of campaign, and games like dead space, bioshock has no multiplayer or weak one. rage is supposed to have 15 hours of single player, so it's a kinda single player focused game.
it's pc version. there's no anti-aliasing on consoles, according to john carmack.
Rage looks great, but it's designed as a 60 frames per second game after all. It has low poly models, low-res particles, and no AA in consoles. Still an outstanding achievement nonetheless, considering we only have a handful of 720p, 60fps games out there. It would be more impressive if there's no frame drop as promised.
Borderlands is basically Diablo in FPS form.
Rage, from what I've read, is more like Bioshock in gameplay wise. Limited number of weapons, ammo types, crafting, mini games, and swallow RPG elements. And there's no loot or classes.
native 720p, with no AA.
yes, Rage has some rpg elements, but it's more like Bioshock. there's no level up, no character ablities, and the protagonist is silent.
because all bulletstorm shots/videos are from PC
and dev said they had to struggle to port the game to consoles
solid shooting and movement