Funny thing is, from what I remember, MW3 is allowing players to spot enemies à la BF3, as well as allow them to man a controllable UAV and spot enemies from there.
Playstation 2: Tekken Tag Tournament
Xbox: Dead or Alive Ultimate
While GoldenEye 007 was for sure my favorite, I definitely played MK64 more.
Dun dun, dun, dun dun dun!
Ahhh, are you over in Europe? We'll send you some pictures :)
I like that spawning on the leader should keep the squad together more often.
Never really got into HC mode in BFBC2, but I think I will in BF3. Don't know why but I feel it will be more interesting. Especially with all the new gadgets.
"Small but important," well said!
True that! I definitely gotta try these jets though. I did't get to try them on the PC beta :(
Muuuuuch better. Add's a-whole-nother dimension to situational awareness
Actually, according an IGN preview I believe, the death animations have been improved.
They need to give the Recon more points for using his equipment, I find.
Yeah, I say leave the Bolt-Actions alone, but do tweak the semi-autos a little.
Yeah that's what we're saying. Fans are concerned that its ONLY a one-hit kill when shooting to the head, otherwise it's two shots anywhere else. :)
Edit: slightly re-worded it. Hopefully it makes more sense!
Dare I ask your gamer ID? Haha, just kiddin' bro. However, I believe this statement allowed readers to relate to the author/article considering a) It's funny, and b) he's absolutely right.
Were you also a little scared that Op Metro almost felt like a longer MoH map? But you're right, I think the play style on it will change at least a bit in the final build. I also think a map like that could play out differently once there are more players that have unlocked some of the later equipment and gadgets. Some of them are game changers.
It is a bit of a worry. Better balance > More guns.
More guns, and more guns, and more guns, and more guns.
I think the stat that mattered the most in the Battlelog, was your FRIEND list! Haha.
It definitely was not the case in the Beta. (Addressed this in the article as well.)