Then kissed you as they sell off your childhood memories for a few extra bucks so that some company can advertise it.
Like it was pointed out in the article, the important thing is that the industry responds. Companies that weren't doing well during the boom probably will be in trouble, but other companies also cannot keep expanding and expect the industry to expand at the same pace. The industry probably will slow down, so companies need to slow down and watch how they are spending.
Didn't Square once have a studio in the US that they closed down? In fact, I think they've flirted with that a couple of times. But it's obvious now that a lot of Japanese studios are shifting major focus overseas.
I don't think that things would necessarily change at EA if this happened. It would be one more company to answer to. EA would just need to turn a profit in that situation.
You could fill up the entire article with any number of Dyack quotes. I have to say, however, that the Perrin Kaplan quote threw me off.
My favorite quote is probably the Retro employee who said that Miyamoto visiting the office was like the emperor visiting the Death Star (or was it Darth Vader?).
I think the biggest obstacle is the need for an antagonist, one who will probably need to be destroyed by the player. This does not mean that games are antithetical to having a message. It simply means that it has to be packaged in a very specific way. It's not like you can show race riots in isolation because what is there to overcome? Are you going to beat up all of the racists? Are you going to navigate incredible level design on the way to one Martin Luther King Jr.'s rallies? You'd have ...
FreestyleBarnacle - There is only so much an ad can do, and so there is a threshold when too many ads become useless. I don't think that individually reviews are incredibly important - they might not even be important as an aggregate - but reviews and previews and media coverage do create hype. People are affected by hype. They want to check out things they've heard of from trusted sources. The bigger the hype, the more people will talk about your product, the larger audience it reaches. If y...
I like the sound of the in depth roster updates. Sports change too much for this not to be a part of the game. Eva Longoria should've been on the cover though instead of Tony Parker.
I've become more interested in commercials lately actually - why they're good when they work and the kind of message they're trying to portray. I enjoy some EA ads. The Madden IQ commercial in particular I feel is very effective. It takes the entire "the game adapts to you" tagline and turns it into some good awareness, as Madden belittles dumb players and generally projects Madden being Madden doing some weird stand up thing.
A lot of game commercials seem to either sh...
I hope that this doesn't become a yearly franchise.
I liked the song in the commercial.
Well it was only a few lines, but I tried to communicate that one could capture the essence of a game. I probably should have given a more complete example, but I was simply trying to say that a director/writer could extrapolate the basic premise of a game and play on that premise. For instance, I mentioned that Batman Begins explored the facets of fear, and it wasn't even a horror movie. I was hoping to communicate that videogame movies should explore the essence of what it means to be somet...
I think that most parents get what their children go through because they went through the same things themselves when they were younger. Videogames are a completely new variable, however. But the results do seem to be the opposite of what I would expect. I would be much more concerned about alcohol in the hands of an irresponsible kid. This seems more like a blind study though without any particular reasons given, so I would trust more of an officially sanctioned survey.
It's kind of ironic that an article about global warming is up to 190 degrees.
True AI will probably have to be modeled after the human mind, and we aren't close to understanding that yet. There was a quote in the article about AI being situational, but it's not like we as humans are programmed to respond to each situation in a certain way. We are able to grow and adapt. It will be interesting to see a day when AI can do the same.
But in the context of a game you still have to do what is right for that game. In other words, the AI will have to react within ...
The terminology is a little difficult to play with. When I think of something like Gears of War, that might be something that the hardcore will love, but I don't think it's a hardcore game. A hardcore game probably isn't one that will sell a whole lot because by definition it's appealing to a smaller segment of the market. Conceptually it's a little more difficult to grasp, and not everybody has the time or the skill to conquer it. Those kinds of games will always be around because the develo...