If there's any genre that's had it coming, JRPGs are pretty much it. If the current gen game you have is just a prettier version of a NES game from years gone by, you are doing something wrong. It's laughable he thinks they tell good stories or have solid character development, most of the time they're struggling for coherency and everyone and everything is a bland, 2 dimensional anime cliche. It's really right up there with the idea any JRPG requires you to actively strategise when pretty mu...
Parry just adds the illusion of depth and skill, it actually does more harm than good to the games it is in, especially games like 3S where it is essentially a free action (no whiff animation). You remove major elements of 2D fighters by implementing them. Fireballs and all other methods of fighting at a distance basically become irrelevant. At any distance further than mid-screen all you do is whiff moves for meter.
Sure, it's nice and showy (we've all seen that Daigo video), ...
They're just something with a disproportionate amount of importance tied to them by players. As actual annoying developer fads go, regenerative health, single-player campaigns being designed around co-op, limited weapon selection and QTEs are much worse for the industry.
It takes around 15 hours of play to unlock the basic version of the real game (ie all classes), and even longer to get at the full version of the real game for the class you want to specialise in.
You have to grind in a game that belongs to a genre where grinding is normally the exception, not the rule.
The problem at its core is that the importance of stupid things like levelling, unlocks and co-op are over-emphasised by games journalists, and the games we play ...
Even in its heyday, Mortal Kombat was a joke. There's no depth to the game; the only appeal it ever had was in the ridiculous violence. And that hasn't cut it in a long time - the 90s are over. Maybe Midway should actually take a step back and try making a good game, instead of thinking up gimmicks and falling back on brand loyalty.
It's a shame EA aren't seeing the return they deserve on the risks they've taken this generation. They and Ubisoft are at least trying new things, while Activision-Blizzard engages in their old Tony Hawk strategy of saturating the market for a genre to the point where it's difficult to break into and profit off of due to declining interest.
I don't think it's reasonable to say they've blown "this console cycle" when there're still years left in the PS3 and the 360. Th...
A testament to why regenerating health should have no place in games. "Run and shiv" wouldn't have been a viable strategy if getting hit a lot actually meant something.
Par for the course for a "Top X Ys" list. A few controversial choices to fuel views, a few safe choices to not be laughed off the Internet. This stuff is better left to GamesRadar, who are actually pretty good at it now.
I would contest he was never "in touch" in the first place. Miyamoto makes games that he thinks will be enjoyable first and foremost: there is little consideration made towards what the people who will be playing the games want. If he was a man given to listening to what fans wanted, Majora's Mask and Wind Waker would never have happened - we'd have OoT2 and 3 instead.
I recall Bethesda trying to avoid draconian DRM because they are aware of the effect on the consumer - and I hope this doesn't change that. This isn't the catch 22 companies like EA make it out to be.
FO3 will (fortunately) do well enough for this not to hurt Bethesda badly, but it's still sad to see them not seeing some of the return they're due for their hard work.
It's not surprising that a company that's been more or less wallowing in mediocrity for so long is starting to go under this gen - development costs mean you can't afford "average" or "passable" games. Things are looking pretty bad for them - I imagine if their upcoming titles don't do amazingly they will pretty much have to fold.
It's an image bumped from the comic by Udon, and they sometimes have some pretty crazy art and do whacky things with anatomy.
Looks like it's going to be centred on Alucard again
I hope it's better than the other 3D Castlevanias
JRPGs are ridiculously dated at this point: they never risk breaking away from formula (even Final Fantasy doesn't dare move too far away from its roots), and they've relied on the same archaic gameplay systems they've had since they were on the NES. So of course gamers will prefer WRPGs at this point - they have actually been growing and evolving as time goes on. They have done away with things that were only implemented because of hardware limitations, instead of clinging to them and callin...
A better list might be "Top 25 Campest Resident Evil Moments" or "Top 25 Wackiest Resident Evil Lines", but I guess that angle is a bit played out.
Not an awful lot actually said there, sadly. Sort of makes sense given the amount of resources the project has seen temporarily redirected to FFXIII.
Hopefully their showing at TGS delivers.
When it comes down to it, we're all cheapskates, we all want something for nothing. It's not like people don't complain about the price of cinema tickets, or CDs, or near enough anything else. That sense of entitlement is part of the cause of piracy.
For what they cost to make, I think game pricing is generally fair. It's not like the music world where a substantial amount of the money you pay for an album goes to middle-men and not the artists. So I'm content forking over £...
Chavs don't read the Mail, they read the Sun; the Sun has tits (Neds read the Daily Star for the same reason). The Daily Mail is more popular with the reactionary, xenophobic, socially conservative crowd. This kind of article is parr for the course for a paper like that; the "upstanding moral guardians" of British society pretending they're still relevant.
As for killing the Wii (well, it's popularity and image, maybe), I don't think MadWorld could accomplish that. It'l...
There was very obviously an expectation on Nintendo's part that their conference would all go over very well, which is why it's taken a while for them to come to terms with the response they got. They simply (incorrectly) assumed the coverage they would be getting would be more mainstream and consequently more favourable to the kind of pap they were peddling. There was certainly no expectation that they would have to deal with primarily the gaming press and certainly no idea that any mainstre...
Given how horrible a single platform future would be for the consumer, let's hope it isn't anywhere near "inevitable".
At least coming from Dyack, it's a completely meaningless sentiment.