I am excited for this game, but titles like the one for this article are why we keep getting let down when games release. We barely seen the game and already "it will be the game to judge the new gen by"? Those are big expectations that you are planting in people's heads. I know these titles get clicks but you aren't doing anyone any favors by writing articles like this.
I think we are all 'that guy' when it comes to issues like this. I don't think anyone wants to be charged for in-game content that we already paid for! It is bad enough in free-to-play games, I don't want it creeping into our full-price games as well. Also, if there are people that would actually consider paying to unlock stuff in the game instead of earning it, why bother playing in the first place? It's pretty much paid cheat codes.
lol, doing the lord's work! I just had to see who was behind the page though, and surprise, surprise...a brand new click bait website. I gotta hand it to them for attempting to make some money off of our clicks, but damn it is so obvious! Their twitter page talks about SEO and Online Internet Marketing. Whatever though, I can't hate...if I wasn't so busy/lazy, I would make a clickbait site myself. haha
This will probably be an unpopular opinion, but I think they made MCC because Halo 5 wasn't going to be ready for at least another year and they needed something to release this year so there wouldn't be a hole in their exclusives. Whip up an xbox remaster, 3 xbox 360 ports and bam! MCC! I also think that was the same deal with The Last of Us. I don't think they started either of these remasters until the systems were already launched and they realized game development times were ...
Yeah, I went through those generations and the graphics those systems put out were amazing for their time. You probably don't remember the bit wars either. The bit wars got so bad, that Nintendo even put the bits in the name of Nintendo 64 (64-bit). Sega and Nintendo had a fanboy war about the Mhz speed of the CPUs of the SNES and Genesis, and Sega advertised "Blast Processing", saying the SNES was slow. Once they hit the limit on bits, they started focusing more on resolution. ...