PAT_11_5, you clearly have no clue about game development. Don't you give any lessons to anyone.
As for facial animation, it's about budget and time constraints. Nothing else.
Animating over 300 npc without including robots in Horizon compared to the amount of npcs in Uncharted...just think about it for a bit. Uncharted has more experience in facial animation and works on a smaller scale for higher quality.
If Horizon looked like Fallout, no one would be co...
Game that has some RPG elements, this isn't a hardcore RPG like Fallout or Skyrim. This is a game that sits between Assassins creed and Skyrim.
I'm hoping that people don't get their expectations up for a hardcore RPG and then rate it low because it didn't meet their expectations.
They repeated multiple times that this is an open world ACTION RPG and now I'm seeing journalism label it as a RPG.
The structure of the game is closer to Tomb raider o...
This is on the same level as making Hotmail/outlook etc... only exclusively work on their Edge browser.
If you are using Firefox,Chrome or any other browser you can't access to their services.
They are using a modified version of killzone shadow fall's engine.
Or they might be there as part of a terraforming ecosystem after when "the lights went out" (aka apocalypse).
Its a premise trailer with gameplay.
I dont expect GG to unveil the entire story of the game during its reveal.
You'll probably hear more about the story next E3.
lizard squad address and info from Anon
http://pastebin.com/gDixj03...
Apparently its a group of kids from Toronto...
@Totsuko : Currently listening to that song while working on the stuff ^^
nop, no dynamic resolution going on, it's a lot simpler then you think :)
I'm guessing that the "motion blur" you are seeing is the Temporal anti-aliasing (which uses the previous frame to make the thing work).
Keep in mind that engine used in kzsf is a deferred rendering engine and some compromise had to done in order to get over 50 fps in multiplayer.
For example in the SP part of the game, most of the render buffers are rendered at 1080p while in multiplayer for example the ambient occlusion buffer could be rendered at sub 1080p res...
There is good chance that its because you live in Australia.
probably...
Looks pretty damn good to me.
Nice, that would mean that the icons that show up when someone can be revived wont be seen anymore since that used to alert enemies. Its good for doing some stealthy moves when cleaning up a building or two without getting spotted.
Love the idea.
PAT_11_5, you clearly have no clue about game development. Don't you give any lessons to anyone.
As for facial animation, it's about budget and time constraints. Nothing else.
Animating over 300 npc without including robots in Horizon compared to the amount of npcs in Uncharted...just think about it for a bit. Uncharted has more experience in facial animation and works on a smaller scale for higher quality.
If Horizon looked like Fallout, no one would be com...