them there is fighting words... i like that, Yamauchi says it as it is. he has confidence in his product.
your previous comment was stupid, and so is this one. everywhere is see you on the internet you're nothing but a 360 fanboy troll, you've been banned from gametrailers, gamersyde and who knows where else. t850 was right to tell you to put it in your original xbox, i would have suggested a different place.
what a stupid article. the xbox and gamecube lost from the day they were discontinued by MS and nin.
why did i even dignify this trite article with a response? shame on me...
a good deal, i'm thinking about it.
let me guess, it's a jim article?! go figure...
looks very promising. pc version FTW!!!
looks freaking awesome. :)
a very impractical design, such a waste.
steam FTW!!! :)
the kotaku guy is a pillock. a bitter, emo, depressing, loser fanboy. people like him are the scum of the industry and the reason for all this undue hatred, he's the type of cancer that's currently killing gaming passion.
he should just be ignored till he leaves the industry all together, and should go work for fox news, where he'll be able to work with his kind. you can clearly see from that video the passion the others had for games, and then there's him, mr emo. no wonder kot...
ditto.
agreed. :)
should have my copy soon. :)
will be keeping a very keen eye on this. :)
and RAGE also?
a very good read. :) and the new screenshots are kickass.
loved the hair simulation bit. i really hate to see the plastercine hair models in games.
chloe's hair in uncharted 2 moves and looks quite realistically, but obviously not with this amount of detail.
the demo with the rocket was freaking awesome, especially towards the end when the guy was launched into the air and you see the wire framework of the background. tessellation kicks ass.
OMG!!! *collapses*
a good read, i'm still going to try and hold on to my GTX295 for as long as i can. until there's a game or set of games built ground up to take proper advantage of DX11 features such as tessellation etc, my GTX295 can easily handle anything that's running on the consoles, DX9, DX10, openGL 3.2 and physx.
can't freaking wait. :)