Jman2

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CRank: 5Score: 2340

It's a racketeering attempt to extort "protection".

2350d ago 0 agree0 disagreeView comment

Doom 1 is hard to path trace, I mean the original game is ray traced anyway. But because everything is 2D it's harder to path trace. So you would have to convert the scene into a volume representation like a BSP then to a 3D triangle soup to then path trace.

Quake and others are chosen because there already BSP / CSG d end up as a triangle soup at runtime. Although I'd definitely be up for giving it a go...

2356d ago 0 agree0 disagreeView comment

There's confusion between framework, engine and GamePlay code which causes alot of the rebuild the engine comments. They mostly need to redo the GamePlay code and clean up the framework and engine a bit

2414d ago 0 agree0 disagreeView comment

Suprisingly the term "tink" or "tinks" is a derogatory term originating in scotland for gypsy/romanian traverling groups. Farmers would shout the term when they crossed there field etc. a 70 year old man was even given a crinimal record for a "hate" crime by using the term inside his own home.

So in there quest for political correctness they just landed on a term that is perceived as just as bad in the eyes of some SJW's.

2480d ago 4 agree1 disagreeView comment

Everyone is having a go at steam but Xbox and PS4 charge 30% as well, so are we debating an industry wide reduction or just steam...

2571d ago 6 agree0 disagreeView comment

I think they rebuilt the render module but left everything else as it was.

2640d ago 0 agree0 disagreeView comment

Raytraceing will be a thing in gaming, it's always been the end game of graphics. But they jumped the gun it's too early for ray tracing to be a feature atm.

2648d ago 4 agree1 disagreeView comment

Creation engine is a patched gamebyro so it's virtually the same as Oblivion. They need to ground up rebuild it.

2649d ago 0 agree0 disagreeView comment

@sampsonon
Because they can detect the hardware already it would be better to assert with a message stating the game cannot launch with current unsupported hardware, that way nobody gets banned or needs warning. Would be the better way to handle it.

2681d ago 0 agree0 disagreeView comment

Or resident evil xD.

2892d ago 1 agree0 disagreeView comment

You can distinguish objects useing edge detection algorithms like sobel: https://en.m.wikipedia.org/...

Then you can just blur the jaggies by increaseing and decreasing Res, although that is a dirty algorithm hopefully there's is better.

3058d ago 5 agree1 disagreeView comment

It's probably there default texture, but yeha used to check for UV stretching. The default texture loads up if the engine can't find the actual requested texture, it stops the game from competly crashing usally. So probs a problem with there asset manager, maybe due to the way they stored it on switch at load time?

3058d ago 0 agree1 disagreeView comment

Capsules weren't used much in the industry because box to box and box to sphere was easier to compute for PS1 hardware.

3144d ago 0 agree0 disagreeView comment

The collision is ever so slightly off on the character, but it think the main issue is not letting you restart a stage if you die. Like the original you have too sit through 2 loading screens to try again :\. You get use to it and do it like second nature eventually but still.

3145d ago 4 agree1 disagreeView comment

@Krysis most of the time devs do textures and models at a higher resolution than there required regardless of the final out put, then they downscale for the platforms.

3149d ago 2 agree0 disagreeView comment

Even though people don't believe it, it is likely the case. Alot of developers do not optimize for contiguous cache memory Access, or to avoid I cache misses. This means the CPU has to sit idle whilst it sends a fetch request to ram which can take 600+ cycles . This is very very bad for hitting higher frame rates.

How ever it does seem like something else is likely the issue, servers may help alot.

3165d ago 1 agree0 disagreeView comment

Faster CPUs are great, however increasing clock speeds and cores does not necessarily result in faster gamers per se, yes the game will perform a bit better but not significantly better

Programming / code quickly becomes the real problem not the CPU, when doing traditional OOP most objects are self contained with a few data types possibly in the form of components. These are allocated using new which basically shuves the component randomly in the heap. This is really bad ,...

3186d ago 0 agree1 disagreeView comment

You could do something similar in banjo kazzoie nuts and bolts .

3236d ago 2 agree0 disagreeView comment

For the digital version only 1 will be required if switch has developed there platform properly. Other platforms allow you to add all the audio files as packages which will be downloaded specifically depending on the users location. For example someone who sets there platform as Japanese will have the Japanese audio files downloaded with there executable file. This keeps the size down as only the required files are downloaded.

3254d ago 0 agree0 disagreeView comment

Localisation of language is handled via XML usually, this means only 1 version is required. Can detected region based on system. Settings and use that to plug the right data into the game. Store localisation may require additional steps.

3254d ago 11 agree5 disagreeView comment