While I agree with the sentiment, I'm not sure that I agree with the whole "It was always campy, let's keep it that way!" thing.
Resident Evil was seen as campy, because it was a bungled attempt at legit horror. You can tell from the detail, the environments, and the atmosphere, that most of the early games were serious attempts to scare (or at least unsettle) the player. The campiness that we associate the series for now, I would argue, was a bug rather ...
While I agree with the sentiment, I'm not sure that I agree with the whole "It was always campy, let's keep it that way!" thing.
Resident Evil was seen as campy, because it was a bungled attempt at legit horror. You can tell from the detail, the environments, and the atmosphere, that most of the early games were serious attempts to scare (or at least unsettle) the player. The campiness that we associate the series for now, I would argue, was a bug rather ...