I was at the event today and to be honest, I really enjoyed the game. I think it won't last long enough, but it is good fun, especially if you loved Stranglehold. It looks like a good game to play for 30 minutes a time and have a load of fun blowing of heads and linking crazy slowmo moves. All in Tarentino, John Woo, grindhouse style.
My goodness what a frickin nonsense, do TV watchers die younger as well, what about music listeners, maybe kindergarden teachers as well, because of dealing with venomous baby puke?
I would love for all these governments just to let us be and let us game. They are there to help the regulation, not to control my life, or at least try to control it.
Nice way to showcase the power of the Killzone 2 engine, I'm really curious to see how much freedom you have with the camera.
Knowing TMF they are probably not gonna ask too intelligent questions. 'Is this a game in which you can shoot?', 'Why do those guys look so scary?', that type of questions ;)
You should teach the baby, nothing creates a father-child relationship as killing Helghast.
@Giriath, really depends, before I reviewed Killzone 2 I had put over eight hours into the online multiplayer, with at least eight other people. And given my experience I'd say that Guerrilla got the MP just right. It plays great and there was no lag.
They absolutely do need to step up, if they want to show Home is serious for them. I was kinda surprised by the answer he gave me, not the fact that isn't telling a damn thing, but that he says support is likely. I mean, a first party developer should go all out with Home in my opinion.
But of course you never know, maybe we'll see a full blown KZ2 space after launch.
Love the trailer, if you watch the scene that comes after the guy jumps out of the chopper, you'll see Niko Bellic's back. See this screen