This whole thing pissed me off that it was even a discussion. Special shout out to the folks at Ign for really pushing this narrative that Sony's strategy here was somehow wrong. This was silly for several reasons:
1. As many have said this is how virtually every previous console generation has gone. New console -> new games -> new controller. Even when a controller change may be as simple as adding a button or two, it still was a requirement for playing the new games on th...
Preach on brother! What I've been saying for the past month.
Well put sir!
A huge leap over what exactly? Over Xbox One? Ok sure. Over PS4? Maybe. but over PS4 Pro? Not at all.
Tell me something guys. I'm just saying, don't get caught up in the numbers or DF's word (even though they admitted they need to see more games to really draw conclusions). Just look at what we have. We know for example, that PS4 Pro is over 2x the PS4 and over 3x the Xbox One in terms of raw throughput. Who here would describe ANY 3rd party game on the PS4 Pro ...
Fair enough but DF is one of few media outlets that never said Scorpio "blows PS4 Pro out of the water". They know better than that as they actually know what they are talking about. They just said what I said...it is definitely more powerful, has some great potential, but the differences are not going to be night and day compared to the Pro. In fact DF has said over and over again that they don't feel the difference between native 4K and the "dynamic 4K" that PS4 Pro ...
@sirjojo
Your point about memory is spot on. People that know anything about HW and game development know that the memory and memory bandwidth is the biggest limitation for "real" 4K on PS4 Pro. However, the argument on whether or not the PS4 PRO HW is a 4K machine is a different point than whether or not the games developer for it actually use 4K assets or not. Of course, the machine itself is capable of rendering 4K assets and outputting a native 4K resolution. ...
@Imalwaysright
Your conclusion that PS4 Pro isn't a "true 4K machine" because it only has 30 out of 1350 is completely wrong logic. The PS4 Pro is a different platform where developers have to actually code their game to support the enhanced specs. It happens to be fully backward compatible with the PS4 library but as you know devs would have to individual patch games to support higher resolutions. 98% of the 1350 games on PS4 you mention were designed for PS4...
I'm so tired of the ignorance out there about PS4 Pro and native 4K. The PS4 Pro is a machine that is FULLY capable of outputting NATIVE 4K games and media. No it is not the most powerful games device out there (that would be PC) and has limited resoures. Thus, it is up to developers to decide if and how to implement native 4K or whatever resolution they want. But the PS4 Pro is a fully capable 4K gaming machine!
With that said, hearing comments like Imalwaysright below...
Wrong. Even on Scorpio ALL games will NOT be native 4K. How do I know? Because never in history has EVERY game on a console been rendered at the same or maximum resolution of that console. The PS2 was capable of 640x480 yet hundreds of games ran at less than that. Xbox 360 and PS3 were capable of 1080p and we know that many games ran at less than even 720p. PS4 is capable of 1080p as well but still some games run less than that.
The hardware is a canvas and provides the ca...
People really need tom stop looking at the Pro in the context with Scorpio. They both serve 2 very different purposes. The Pro is meant to be an extension of the PS4 ecosystem and was designed to not alienate the current 40m PS4 audience. It will give the PS4 platform a few more years of technical relevance for those that really care about that. The Scorpio meanwhile is a complete restart for the Xbox One. Microsoft lost the first battle of this generation handedly and they know it. The Scorp...
I think what the article is saying is that typically when a new console comes out, the old console's content changes to primarily annual sports releases and more casual titles. By and large, the core gaming content moves to the next system almost immediately. With the two tier model, you will see full blown AAA core titles being released on the old system even after the new system is released (i.e The Last Of Us, Beyond Two Souls). Nobody said that it is a revelation for the PS3 to not di...
It's a little early to say don't you think? Really depends on the system and strategy each company develops for me. Assuming their approaches remained the same as this gen, I would say I'm leaning more to Sony.
Thanks for the positive feedback news4geeks. I appreciate it.
Seems like most of you are thinking alot of same things. Ultimately that it makes sense this generation has lasted so long and that it still has a ways to go. I do think it's interesting though just in how big of a shift there has been on the timelines this generation compared to past ones.
I'm sure many of you have noticed the huge spike in articles in the past month or so saying how ...
Fair point Pillville. Part of the problem is that the core issue really isn't with the bank itself in that case, but with the system.
I think at some subconscious level a person want's to feel that their asset is safe and cannot be stolen. But the system is flawed in such a way that ALL banks are vulnerable to intrustion. In the same way, all networks systems and databases are vulnerable. So abandoning the bank or platform may not really be solving anything.
Also, the Oringal Post fails to mention the extreme advantages the PS3 has in the sound department. While the 360 can only do up to Dolby Digital 5.1, even with an HDMI cable, the PS3 can do Dolby Digital Plus, DTS, DTS-HD, Dolby True HD, DTS-Master Audio, PCM 5.1 and PCM 7.1 at up to 24bit/192hz!! If you are watching a Blu-Ray movie, that's a significant advantage over DVD and Netflix. The PS3 can also do games in PCM 7.1 as well. In addition, the PS3 has HDMI 1.3a while the 360 only has HDM...
Whoa, PS5 running 4x better than PS4 Pro? Is that possible? Absolutely! Why? Not because the PS5 GPU is 4x faster than PS4 Pro on its own. But because of the weak Jaguar CPU in the PS4. With a fighting game like Guilty Gear, it's essential to maintain the locked 60hz. While the PS4 Pro GPU could probably handle 1440p resolution fine, they probably found that the overall system with the Jaguar CPU could not stay locked at 1440p. Meanwhile, the combination of the RDNA2 GPU and Zen2 CPU mean...