CRank: 5Score: 16520

The trick is they already compromised on lighting on the main platforms.

105d ago 0 agree1 disagreeView comment

The struggle of the PSVR2 is all on Sony's mishandling and not reflective of the wider industry, the potential here with VR on PlayStation or the potential of VR as a whole. Sony need to do some introspection on how they're handling devices like this and readjust, not blame everyone else and give up.

The BoM on this thing is ~$270, additional costs and R&D recoup over the course of a fair sell through bring that in to the mid-300s at worst. Instead the money men...

206d ago 1 agree2 disagreeView comment

The GPU die in the 5080 probably costs ~2.5x to make vs the entire CPU+GPU APU die in the PS5 Pro. Kinda expected...

347d ago 1 agree0 disagreeView comment

I wish 4 would come over.

351d ago 1 agree0 disagreeView comment

"We're getting rid of them on purpose, but we're working to bring them back...after we take them away, on purpose...".

Huh...?!

351d ago 5 agree0 disagreeView comment

The stablest platform ever gets more stability.

359d ago 5 agree0 disagreeView comment
403d ago Show

Sony have been selling these at a ~$250 markup until recently and a conservative estimate on sell-through before the recent sale means they've likely recouped R&D costs and are ~$10-30 million in profit on the whole PSVR2 endeavour at this point.

They should revise the unit with a cost-reduced version of the current wired headset and put it out at $299 with an eye to break even and then release a $449 wireless + pancake lens "Edge"/"Pro&quo t; unit wh...

407d ago 3 agree1 disagreeView comment

The cost difference between this and the base PS5 digital is likely a little over $100. We already have a very accurate idea of the BoM on the base PS5s and you can generally work it out from there.

The APU will likely be about 50% extra or around $50 more, the RAM chips are swapped out from 14Gbps to 18Gbps, likely around $20 cost difference, R&D recoup would be something along the lines of $30 per unit if they're aiming for ~10m units (PS4 Pro did >14m). The 1T...

478d ago 11 agree27 disagreeView comment

You can scale graphics, fx and performance (to a point).

You can't scale functionality and fundamentals (without making a different game).

I bought a next gen console; I want to play next gen games.

If a next gen game that pushes the boundaries comes out now; there's the possibility that you get to play it eventually if you don't yet have a console. But if a cross gen game comes out, it is forever held back and will forever...

1371d ago 1 agree0 disagreeView comment

PC uses one pool of high speed / high latency ram for the GPU and one pool of low speed / low latency ram for the CPU..

..in this setup data often has to be copied and duplicated from one pool to the other via a longer more inconsistent path so that the CPU/GPU can work on the same data.

---

Xbox One will use one pool of low speed / low latency ram (+ a tiny chunk of high speed ram) for both the CPU/GPU..

..but the ram will s...

4532d ago 9 agree1 disagreeView comment

It may be apparent as such atm but the Xbox One won't age so well.

PS4 has..

+50% Raw GPU Performance
+100% ROPS (Fillrate)
+700% Increase in Compute Queue Granularity
Faster, simpler pool of hUMA RAM acting as a unified address space.

Devs are pretty much using them like PC's for the first round of games, when they start to tailor their technology to these systems and use them like consoles people will be ple...

4532d ago 13 agree7 disagreeView comment

Two words... Launch Games.

4532d ago 6 agree2 disagreeView comment

It's also worth noting that HSA and (susequently hUMA) integrates special memory controllers which negate the CPU-GDDR latency issue which some people keep touting as PS4's disadvantage compared to Xbox One.

4532d ago 15 agree2 disagreeView comment

The evidence is that the hardware is superior, as are the tools.

Also, it's of not that most studios build slices in full and build outwards.

Sony's First Party Studios, particularly Evolution tend to work very differently, creating the whole game and layering it up with considerable optimisations made towards the last stage of development.

These games are not finished.

Also, Forza 5 has baked lighting and lacks al...

4589d ago 16 agree11 disagreeView comment

PS3 had an exotic architecture, this time there are no excuses. The PS4 holds roughly the same architecture as the Xbox One, just with more power and in fact, a little bit simpler.

4589d ago 3 agree2 disagreeView comment

MS have revealed various details about their hardware and while it isn't fully comprehensive, much of it can be used to reverse-calculate other parts of the specification.

These following specs are fact..

PS4:
CPU: 8-Core x86-64 @ ??GHz
GPU: 18-CU / 1152-GCN / 32-ROP / 8x8-ACE @ 800MHz
RAM: 8GB GDDR5-5500 hUMA
Dedicated: Video Encode/Decode, Background/Low-Power ARM Chip.

Xbox One:
CPU: 8-Core x86-6...

4589d ago 2 agree6 disagreeView comment

How do you know, it's not "launch' yet..?

Most studios build slices in full and build outwards.

Sony's First Party Studios, particularly Evolution tend to work very differently, creating the whole game and layering it up with considerable optimisations made towards the last stage of development.

These games are not finished.

Also, Forza 5 has baked lighting and lacks all kinds of technology which has been put...

4589d ago 6 agree3 disagreeView comment

PS4 has 50% more raw shader performance, double the fillrate, 8x the gpgpu/compute queue granularity and operates with a faster, simpler ram pool.

Sony's tools are reportedly more mature and utilise PSLS which has features beyond that of DirectX11.1 & OpenGL4.0.

The PS4 despite being more powerful will have a smaller chip die due to their simpler design, so the chip itself will be cooler and less expensive to produce.

IT IS FACT that ...

4589d ago 8 agree7 disagreeView comment

The thing is, online functionality is a service that is ongoing and requires ongoing maintenance, upgrades, man power and financial input.

The game is the product, online is a service.

We're lucky we got free online play for this long.

4597d ago 1 agree1 disagreeView comment