They grow up so fast.
A lot of really candid stuff. It's nice to see in an industry so carefully monitored.
That IS an amazing idea. It'd be like a Persona game for American audiences.
This is the one I've been waiting for.
It's amazing to see the depth of knowledge these folks have in aspects of the games industry that are basically invisible to the average consumer. Lots going on behind the scenes. Tons of moving parts.
Love the old-school look and feel with more modern sensibilities.
For some reason, knowing there's a Street Cleaning Simulator makes me incredibly sad.
Really curious to see how/if the same restrictions and practices in place for college athletes translate to e-sports. This should be a mess.
That is cute. But Nintendo has always had the market kind of cornered on adorable.
On one hand I like you can support development of a game and get the creators over the financial hump. On the other hand it's a gamble. Buyer beware.
Really interested in seeing how developers tackle games that aren't so inherently spelled-out with this tech. What can you do that isn't just first-person simulation?
Seconded. I've always wondered how chaotic an aerial approach would be.
Sonic's so trendy now.
Looks like we'll have to keep waiting for Playdead's next to get another dose of Limbo.
Or on the flip side, now that the company knows it's moving forward with Amplitude, I wonder if it's shuttering R&D on other potential projects since it now has a firm development direction.
Looking forward to this. Haven't been engaged by an MMO in a long time, especially not a subscription-based one.
Wow. In a world where print is dying, I'm surprised this exists.
Hrm. Outer space? I'm not against it, but there are a ton of great sci-fi properties that could get the Lego treatment. Interested in seeing how this plays out.
Really interested in seeing more of this as the year goes on.
When you play it, it feels like CoD. A faster, more agile, more creative CoD.
There's a lot to like in this one.