Cole Train runs on Whole Grain, Baby!!!
CRank: 5Score: 23390

Yeah I kind of agree, this could do with a bit of Japanese (development) input and could help sales (in Japan) if it were under the helm of a Japanese studio. Anyway I hope this bump in the road doesn't effect the development to much... and it is a shame, developers are the ones taking all the risk when making these sorts of games and this one obviously didn't payoff.

4026d ago 3 agree3 disagreeView comment

Don't think MS are gonna make the same mistake as Win8, hopefully :P

4026d ago 6 agree4 disagreeView comment

Agreed, love what Phil is doing for Xbox and yeah gonna be a great year for gamers... can't wait for E3.

4026d ago 14 agree4 disagreeView comment

Good to see more improvements.

4027d ago 6 agree4 disagreeView comment

Downloading...

4027d ago 1 agree0 disagreeView comment

True I haven't seen anywhere when this game is slated for, I guess it's just an educated guess cause it was shown off last year - any respected developers don't usually show their games 2+ years in advance of release, unless your Ubisoft of course :P If it is released this year, I'll be sure to pick it up...

4027d ago 1 agree0 disagreeView comment

You need to watch BREAKING BAD!!! I know Better Call Saul is kind of a prequel (before BB) but I'd recommend watching Breaking Bad first, just suits the story telling better...

Regards to The Order, I don't think the games quality is defined by it's length however I do think the length (or amount of content available) does define how much it is worth. When I spend $60 on a game I want it to last me a good while... example (Far Cry 4, DA:I, GTA 5, FH2, Last of Us) ...

4027d ago 3 agree1 disagreeView comment

Wild looks interesting...

4027d ago 5 agree0 disagreeView comment

Hypothetically, you can run a game at 45 FPS, but when designing a game you wouldn't want to go from 30 to 45 because it would involve animating one-and-a-half frames. Instead it's far more effective to double the frames.

And TV/Monitor refresh rates were standardized years ago, as 30Hz 60Hz 120Hz etc.

4027d ago 3 agree0 disagreeView comment

agreed, it's what the X1 is lacking...

4027d ago 0 agree0 disagreeView comment

Me too, I hope he's in it...

4027d ago 2 agree0 disagreeView comment

And btw the 360 Dx software made developing very easy for dev's at negligable loss for performance on the CPU side.

http://www.eurogamer.net/ar...

"it can easily be argued that the implementation of DirectX is a key reason that the Xbox 360's tools and development environment are considered to be generally excellent."

It wasn't a miracle, and it wasn't boas...

4027d ago 1 agree2 disagreeView comment

Reply to comment 2days ago:

Quote :

we've been told and shown now that with games that are written in DX12 there will be beneficial gains...

Only on PC, not Xbone. Same shit happens with DX9 on X360. They said before it will be miracle. I saw your comment and you quoted Aaron Greenberg about DX12.... Well, how's going on MrX blog?

My Reply:

@imt558

Leave it to you to make a fanboy ...

4027d ago 1 agree2 disagreeView comment

Your comment:

Really odd that you write a comments in any DX12 related news. What, MrX taught you well? Don't play a nice guy here or how i should say : flip-flop

Quote :

" And every developer should be using the full potential of all platforms (including PS4) when making a multiplatform games anyway and it goes without saying for first party studios"

Oh, really you mean that? I don't think so :
...

4027d ago 1 agree1 disagreeView comment

It's always GameNameFame and imt558 under DX12 articles downplaying it to high heaven. For guys that have zero interest in Xbox or MS ye sure do spend a lot of time in these Xbox/DX12 articles...

Imt558 I comment on these articles cause I'm quite interested in it (not that that has anything to do with you) and the only reason I said that, which was last year, (speaking of which why are you stalking me, you no-life weirdo... are you seriously that pathetic. That commen...

4027d ago 11 agree1 disagreeView comment

I hope to see 3rd party developers use DX12 on Xbox One/PC as standard as soon as possible too, I mean a universal API between PC and Xbox One alone should warrant them to use it as it makes development easier and faster.

I say this as a consumer who just wants the console used to it's full potential to get the best version (to what the console is capable of) of every game released on it. And every developer should be using the full potential of all platforms (including P...

4028d ago 51 agree15 disagreeView comment

Me too, looking forward to it...

#GameON

4029d ago 5 agree2 disagreeView comment

Nice bit of info there mate.

I think the article is ludicrous and if that becomes the case with 3rd party devs then us xbox consumers should be concerned. All platforms should be taking full advantage of and every bit of software, tools, SDK, API's available on each console and PC should be used to it's full potential.

I say this as a consumer, I just want devs to get the most out of each product. PS Fans were saying the same thing when Dev's we...

4029d ago 7 agree0 disagreeView comment

And btw the 360 Dx software made developing very easy for dev's at negligable loss for performance on the CPU side.

http://www.eurogamer.net/ar...

"it can easily be argued that the implementation of DirectX is a key reason that the Xbox 360's tools and development environment are considered to be generally excellent."

4029d ago 1 agree1 disagreeView comment

@imt558

Leave it to you to make a fanboy argument out of everything in a strictly xbox related article. Wherever there be an article regarding Xbox One and Dx12, you'll be there to downplay it... as you always do (you know why cause all of us real gamers are actually playing are PS4's and Xbox One's). You'll claim to being objective which is completely false or you'd be showing the same sort of criticism (well in your case fanboy BS) in PS articles.

4029d ago 2 agree2 disagreeView comment