Don't think MS are gonna make the same mistake as Win8, hopefully :P
Agreed, love what Phil is doing for Xbox and yeah gonna be a great year for gamers... can't wait for E3.
Good to see more improvements.
Downloading...
True I haven't seen anywhere when this game is slated for, I guess it's just an educated guess cause it was shown off last year - any respected developers don't usually show their games 2+ years in advance of release, unless your Ubisoft of course :P If it is released this year, I'll be sure to pick it up...
You need to watch BREAKING BAD!!! I know Better Call Saul is kind of a prequel (before BB) but I'd recommend watching Breaking Bad first, just suits the story telling better...
Regards to The Order, I don't think the games quality is defined by it's length however I do think the length (or amount of content available) does define how much it is worth. When I spend $60 on a game I want it to last me a good while... example (Far Cry 4, DA:I, GTA 5, FH2, Last of Us) ...
Wild looks interesting...
Hypothetically, you can run a game at 45 FPS, but when designing a game you wouldn't want to go from 30 to 45 because it would involve animating one-and-a-half frames. Instead it's far more effective to double the frames.
And TV/Monitor refresh rates were standardized years ago, as 30Hz 60Hz 120Hz etc.
agreed, it's what the X1 is lacking...
Me too, I hope he's in it...
And btw the 360 Dx software made developing very easy for dev's at negligable loss for performance on the CPU side.
http://www.eurogamer.net/ar...
"it can easily be argued that the implementation of DirectX is a key reason that the Xbox 360's tools and development environment are considered to be generally excellent."
It wasn't a miracle, and it wasn't boas...
Reply to comment 2days ago:
Quote :
we've been told and shown now that with games that are written in DX12 there will be beneficial gains...
Only on PC, not Xbone. Same shit happens with DX9 on X360. They said before it will be miracle. I saw your comment and you quoted Aaron Greenberg about DX12.... Well, how's going on MrX blog?
My Reply:
@imt558
Leave it to you to make a fanboy ...
Your comment:
Really odd that you write a comments in any DX12 related news. What, MrX taught you well? Don't play a nice guy here or how i should say : flip-flop
Quote :
" And every developer should be using the full potential of all platforms (including PS4) when making a multiplatform games anyway and it goes without saying for first party studios"
Oh, really you mean that? I don't think so :
...
It's always GameNameFame and imt558 under DX12 articles downplaying it to high heaven. For guys that have zero interest in Xbox or MS ye sure do spend a lot of time in these Xbox/DX12 articles...
Imt558 I comment on these articles cause I'm quite interested in it (not that that has anything to do with you) and the only reason I said that, which was last year, (speaking of which why are you stalking me, you no-life weirdo... are you seriously that pathetic. That commen...
I hope to see 3rd party developers use DX12 on Xbox One/PC as standard as soon as possible too, I mean a universal API between PC and Xbox One alone should warrant them to use it as it makes development easier and faster.
I say this as a consumer who just wants the console used to it's full potential to get the best version (to what the console is capable of) of every game released on it. And every developer should be using the full potential of all platforms (including P...
Me too, looking forward to it...
#GameON
Nice bit of info there mate.
I think the article is ludicrous and if that becomes the case with 3rd party devs then us xbox consumers should be concerned. All platforms should be taking full advantage of and every bit of software, tools, SDK, API's available on each console and PC should be used to it's full potential.
I say this as a consumer, I just want devs to get the most out of each product. PS Fans were saying the same thing when Dev's we...
And btw the 360 Dx software made developing very easy for dev's at negligable loss for performance on the CPU side.
http://www.eurogamer.net/ar...
"it can easily be argued that the implementation of DirectX is a key reason that the Xbox 360's tools and development environment are considered to be generally excellent."
@imt558
Leave it to you to make a fanboy argument out of everything in a strictly xbox related article. Wherever there be an article regarding Xbox One and Dx12, you'll be there to downplay it... as you always do (you know why cause all of us real gamers are actually playing are PS4's and Xbox One's). You'll claim to being objective which is completely false or you'd be showing the same sort of criticism (well in your case fanboy BS) in PS articles.
Yeah I kind of agree, this could do with a bit of Japanese (development) input and could help sales (in Japan) if it were under the helm of a Japanese studio. Anyway I hope this bump in the road doesn't effect the development to much... and it is a shame, developers are the ones taking all the risk when making these sorts of games and this one obviously didn't payoff.