Ken Masters had really long hair in Alpha.
(yeah, ryu has a white hair band in Alpha as well.)
with fairly decent graphics, a good combat system, and a pile of stinking crud for story and dialog told via text screens. SE=ball sack.
Where's the new Persona already!
Ok, so I have to pay for XBoxlive, now for demos, wtf?!
Guess the next step, will be to bill me for however long I am on a multiplayer game session, say 0.50p per hour?
Seems like it is very easy to take out patent for any broad sweeping general idea, even if you don't actually have the will or engineering to execute it!
Remember one several years back, for a interactive 2d image representing 3d objects/space (yeah, that will be 3d graphics).
Guess they want apply the world of warcraft model with starcraft2!!
Guess I wont be getting starcraft2 then.
Standard practice with cross platform development tools.
Can not compete with designed for ps3 code (like UC2, KZ2, GOW3).
Make that with 'jags' and 'screen tearing', the common bug bears when recycling development from 360.
Wow, these rotters really will go a long way to not pay for software.
Cheap skates.
...@PR0X1 is a guerilla marketer for m$, anything to earn a wage is good, especially in the credit crunch.
Except they will both be more expensive...
...the Move is a very late wii-mote clone! Go get them!!
Natal is just a playstation eyetoy, only on xbox360. Yeah, I can now clean windows on my xbox360, with lag!!
There's general negative bias towards the ps3, well they are a big evil corporation and all. Now it's taken Sony 3 years to copy the wii-mote and MS over 4 years to copy Eyetoy. Slow workers, and all that effort could instead have been re-directed into say fixing my xbox360 so that it does not breakdown at least once a year with RROD!!! Jeez!
Hang on, with the cost of server side maintenance and the v.fast broadband, high traffic prerequisite, how are they going to make money?
Stinks of a investment scam.
Multi-plat games are just better on the xbox360, mainly because that's the lead development platform. Develop on a xbox360 and then do a half-baked PS3 port with jaggy graphics with tons of screen tearing (looking at you Bayonetta)!!
The exclusives are actually developed for the ps3 and not feature a shoe-horned xbox360 engine.