Without a doubt they had a full arsenal going, but there isn't any point of it if your just misfiring.
I mean they pioneered indie gaming to consoles, and from the feedback of current gen they've learned to make the consoles itself a dev kit. Why they didn't emphasize on those points and many others, goes to show how bad they presented it. If anything aside form specs, Microsoft had it.
Always been a PC gamer, but for some reason love what's on the Xbox One. If anything, they have Azure and from a PC gamer point of view it's almost like a breath of fresh air, compared to hardware spec.
So this we'll be my first console I get at launch.
It's all about facilitation. If anything ALL developers realized that current generation naturally gravitated towards online gameplay and features, where as before it wasn't the case.
So for anyone to downplay the billions of dollar put into these very Data Centers, goes to show that it's a good thing for Xbox Fanboys to be positive about this, because they'll have seamless online gameplay on teh average connection and on ALL GAMES. While PS4 gamers will have ...
Well, he goes out of his way to quote Phil Rogers in his last paragraph of the article in exact detail of what hUMA is. He doesn't quote Marc Diana but simply "states" what Marc Diana said and after that shows that he wasn't even in the event.
If you google anything about hUMA being exclusive to PS4 you come across forums and vague point of views pointing to this article, which is also vague. Even the techies at beyond 3D says the articl...
"Behind the scenes c't could also capture developers unofficial voices that see the 3D performance of the Playstation 4 very far from that of the Xbox One."
Right, "behind the scenes...". We shouldn't rely on this article to be anything relevant. I've searched articles of announcements made of hUMA at Gamescom and so far NOTHING of PS4 only, just affirmation of what was shown back in April...
If they can get most developers developing through Azure tools. Which is a plus, and just might increase game developing quality very early than towards the end.
It's not the argument that Microsoft is the only one with dedicated servers, but by the developers that Microsoft is the ONLY ONE to provide dedicated servers for all games if you have multiplayer features.
TVTVTVTV...oh you have solid titles release the next 2 years?! Well by all means Microsoft you're truly in a comfortable position to keep on keeping on about TVTVTVTVTVTVTV!