I have been really impressed by the continual additions to Monster Hunter World in terms of other game franchises. It is exciting to see Capcom branch out in that small way and add weapons, costumes and monsters from other games. So in. Say all the announcements such as DANTE x Monster Hunter are a welcome news sight.
The announcement of Borderlands2 VR as opposed to Borderlands 3 (or really any new Borderlands game). I think fans have waited long enough and we want to see some sort of light at the end of the tunnel rather than a VR experience.
Supergiant. They do an excellent job of storytelling as well as creating a stunningly beautiful world. Their games make you think which is what I truly enjoy. The soundtracks also compliment their games nicely and aren’t just sound you hear in the background but actually give you insight into backstories.
Daemon Clarke aka Handsome Jack. I just think he did his lines in such a way that weren’t forced in any way and still made him somewhat of an enjoyable character to listen to.
I would have to say the cast of Ni no Kuni 2. I thought I could get through it with the accents but I just couldn’t. It was cute with the first game and Mr. Drippy but the second I just wanted them to stop talking all together.
Takashi Hasegawa. He worked on Tales of Symphonia which was a great RPG but hasn’t really had a chance to shine since. I believe if the Tales (series) focuses their core team a little the time some of their later entries could have done even better but they always appear to be changing their leads which makes some games more rocky from the start.
Cliff Bleszinski. I just believe he relied too much on his name to make his games successful and not the actual content of them. Character design wise I believe they are all near carbon copies of each other that don’t have much depth or change across the board.
I would also have to go with some others and say Cliff Bleszinski. I believe that he just started to reuse the same character formula in a sense to try and sell video games. Then it just got choppy and lazy with the disaster that was Lawbreakers. Instead of I think getting a refresh and trying something new he just got too comfortable and relied too much on ‘I made a great game in the past so pay attention to me.’ Gears of War got stale, Unreal (while entertaining for the explosion factor) ge...
Suda51. His characters are so memorable to me because they are so weird. They just exude this sense of individuality that you don’t see in other his other characters so nothing really feels like a carbon copy. I think they all have beautiful designs and play to the story that he is trying to tell nicely.
Duke Nukem. He started off as a character with no personality and was just a hyper masculine man. Then he turned into a jerk hyper masculine bro and someone I could never associate with which is why I could never get into the games. I also think his character appearance hasn’t evolved and has just been bland.
Travis Touchdown from No More Heroes. I just love his carefree life and how he isn’t really a convential hero. Plus his relationship with his brother which he never knew existed and the whole Jeane dynamic.
I would definitely have to say MMO’s as well. I think they have found the perfect formula and stuck with it for so long but at this point it is no longer the case. There needs to be a large change to I think character design, classes, quests and so forth. I love me a good MMO but start to lose faith after a while so I quit.
RPG. I just enjoy the stories the most and seeing the characters grow.
I thought more opened ended choices would be found in more games. Not necessarily every game being open world but less a to b, b to c and so forth. I immediately think of a breath of the wild and how you could do anything in any order and then go fight the final boss. So ultimately it is kind of nice to never have to follow the same path through every play through. Even just being able to play as different characters and having different interactions can make peoples play through’s different....
This is kind of an odd one but the concept of Metroidvania games making a presentable return to games. It might follow suit with the return to trends found in the 90’s but I believe developers have taken what succeed during the Metroid times and improved them. In a way that play style felt like home for a lot of older video game players so it see that return and be respected shows that sometimes a simpler formula; as in run through a dungeon bet a boss, gain a skill, return to previous area, ...
I would have to go with Tales of Symphonia. It was the first game that I had a dire need to play. I saw it constantly at Blockbuster but it was always rented out so I saved and saved and saved to finally buy my own copy. I remember playing that game for hours, over and over again just fighting monsters and loving the characters and story. I even go back to this day and just play it again in the GameCube for fun!
Pokémon Blue. I was literally four and just loved catching Pokémon. I also thought you could only use water Pokémon to battle while surfing so when my Blastoise fainted I thought I was going to lose the game.
I would have to go with a monster Hunter World. I believe they really revitalized the series to make it more approachable for more people to play. The controls felt great and they added additional features that actually felt like upgrades. I believe they also simplified some of the mechanics/screen menus as to not overwhelm players and make it feel as if you were failing if you couldn’t understand them. The monsters are great as well as the animations. The environments actually feel as if yo...