Agreed. Totally not at all amusing.
Is this what really tops the 360 "news"?
I imported the Chinese/English one from an ebay shop in Hong Kong. Love it! Best game I've played for a very long time!
That fat geezer in the photo has the podgiest fingers ever. There is no way he can operate a gamepad, let alone play GOW3 with those frankly repellent pork sausages.
The generosity of GAME knows no bounds. I'll shop there last of all. When ebay, other online stores, and supermarkets (ASDA)have all stopped trading I'll consider going to GAME.
I really wanted to like this but..it's kinda like GAME OVER just when you're getting into the fight.
I think it's about time we got some new islands (ps3 or psp) to play. New monsters and different towers maybe? Come on PixelJunk this is the best tower defence game ever made!
After ten minutes of being in Home I'm bored and I come out again. The whole thing lacks fun. It's tremendously well done and good looking but that magic ingredient (fun) is still woefully missing.
The clothes, the avatar choices, furniture etc are all way too serious. The odd bubble blowing machine or knights helmet is all a bit "disco vicar". These token items will not stop me from switching off the latest game and go for a stroll in Home instead.
Sorry but it has v...
Bless them. They must be running out of money.
My Xbox360 would perform better if I gave it a nice dustbin surround.
Mwuh.
Very big yawn indeed don't cher know. Couldn't stand that guys previous games so I certainly not going to throw some shapes in my living room trying to play the next load of tosh he blows from his arse.
What matters here is not which con-soul the game performs better graphically; it's what the game is like in general that matters. I've never enjoyed a FF game yet so I'll not even consider getting this over fantasied pretty-boy claptrap anyway.
Edge magazine is probably correct with their review score.
Simply put, some games do not put any quality or thought into boss fights and so they turn into game-stopping moments which serve no other purpose than to extend the life span of the game.
I've given up on some games (Heavenly Sword was one) simply because the boss fights were too long, just plain tedious or unfairly difficult.
I'd welcome an end to the whole boss fight thing. It was only good in the 16 bit arcade era when a boss would loom onto the screen, dwarfing...