100% sprint = heat which will reduce performance. The GPU would require all other parts to be on par and just as expensive, that seems unlikely, since they are withholding pricing.
Sony made it easier to get PS5 exclusives out the gate. I wouldn't be surprised if they had two or more main entries at launch or others close to it.
Lol
Xbox overclock is full on sprinting, they will get really hot and noisy. They will be huffing and puffing the whole way. They have a silent fan, less noise will reduce efficiency and seems impractical for something going 100%.
Game developers will be interested in seeing how far they can go. Plus the partnership with Epic will bring in a lot developers looking to waive the first million.
PS5 can lean into SSD based games with high movement and detail, e.g Spiderman, racing, space exploration and other dynamic open world with real fast travel.
Third party won't be much different because they will have inefficient work dy, trying to release on different platforms.
Then 3 or so years later PS5 Pro will release.
It's easier to develop on a PS5 with OS for one system and SSD, they could just scale back for other platforms.
PS5 is built around the SSD.
It's SSD vs pc HDD, since Xbox has to make pc versions. SSD changes how developers make games, less time wasting and more first party and third party, via Unreal Engine 5 waiving the first million for PS5 games.
GPU depends on the whole system and requires real time testing.
Maybe some ants
This is the cool. Think about a console and streaming optimised TV. HDMI 2.1 is worth the upgrade for low frame rate support.
The visuals weren't good in the first place, switch just highlights them further.
Again? She has a point to stand on.
This is just one example, developers can do things, that they can't on other systems.
Just seems like another quick cash grab, with minimal upgrades of mediocre games.
How about doing something to actually help the movement, instead of screwing over gamers.
GPU needs to be supported to get higher result or it will bottle neck. Rising power and features will make it harder to develop for and optimise.
Down clocking is reducing power by 2%, speeds won't be much different.
More power and features take longer to optimise.
Tflops has diminishing returns. The gap is much lower.
Specs are potential, where everything is maxed and has 100% compatibility. Consoles cut corners for cost so it won't be the case.