im the exactly the same way
without Itagaki..
and i don't care about alpha protocal
don't tell people what and what not to buy
i think your just butthurt cause a game you don't like is doing so successful, further fueling your nerd rage lol
im pretty sure KZ3 uses largely the same engine as KZ2, with some modifications like lighting, less input lag, effects
and im pretty sure its using that exact same AA tech as KZ2, which was QAA, thats equivalent to 2X MSAA with some blur on textures as a drawback
idk, can you post a source confirming MLAA, cuz i really don't think its useing it
OMG that title made me laugh so much
i think everyone at some point has wanted to burn down gamestop lol
@above dude
http://www.eurogamer.net/ar...
at 00:14
360- 30 fps
ps3- 18 fps
DF: "The key difference seems to be that the Xbox 360 goes for a conventional capped 30FPS, double-buffer approach (losing v-sync when dropping under the target frame-rate in order to maintain fluidity) whereas the PS3 game employs t...
In KZ2 and in this video there are clearly jagges on the walls, stairs, and parts of the ground
pretty distracting, but a minor blight on a great looking game
so im very happy to hear the commentator say that there is alot less
#2, the game looks great, just needs some more AA cuz the jagges are very noticeable on the ground in parts of mesh surfaces and on stairs
#3 it seems as if the KZ3 devs have been playing Call of Duty, cuz the way the scores pops up in the middle of the screen is just like COD4/MW2, and it takes a less (more realistic) amount of bullets to kill any enemy
the game plays itself for you, everything is automatic
no wonder it sold like shit
I had rather get Castlevania and Vanquish (which i did)
also: this article is pathetic damage control
lol
ps3 is triple buffered = no screen tear, but slightly more input lag
360 is double buffered = some screen tear, but slightly more responsive, and higher fps
and no the fps difference was more than .5
the only difference its that the ps3 version is v-synced so no screen tear at all
but the 360 version isn't so it has slightly more responsive controls and higher average framerate
And make a proper sequel to the masterpiece they apprently forgot about
im gonna pick up Vanquish instead
the whole its a 4 hours game BS is being blown out of proportion
daaamn
one of the best trailers and games this gen
because despite its 6 - 8 hr length its a innovative and well made game