Agreed, I still remember running around on Chessy as a thief. The joy of Ultima was that the players didn't need to balanced against each other. The thief didn't need to stand a chance in a fight against anyone else, he just needed to be able to get away.
Now games with all these glasses just focus on making them even, but different, where as all the roles you can play in UO were different, without needing to be balanced against each other.
What do yo...
I believe Reckoning is not a MMO. The press release listed it as a single player RPG. The other project they have in the works due later is an MMO based on the same world.
This is also all based off a USA Today interview. Not sure if that should be credited.
This is def how I feel after playing over 10 MMORPG's. How I miss the days of Ultima Online madness.
This game is looking great, just not a big fan of the no multi-player. Can a shooter really survive these days without it?
haha, nasty controllers are the worst.
Tell me about it, Salvatore and McFarlane?? Takes a rich retired ball player to put them together.
You can check out this list for all consoles, this story was a duplicate anyway:
http://n4g.com/news/515786/...
Thats crazy, even with more men buying
Already got a key, not bad at all.
What a butchering of the chat, excluded so much =/ For those interested, the vehicle details:
Superbike - Super agile bike which is great on the tarmac but struggles off road
Chopper - Low riding bike which has bags of power but it the most difficult bike to handle.
Hot Hatch - A first for the series, a Front Wheel Drive (FWD) vehicle that is super nimble, but it low riding height makes it trikcy to drive off-road
Supercar - ...
Same shots from:
http://n4g.com/news/568527/...
I don't think they need to rebrand themselves, just make the Kinect brand known to people. With the Macys events, etc. They seem to be positioning themselves in places Wii buyers will see it.
Considering they current sale of $90 at Toys R Us, I already jumped on it, even though I previously said I was going to wait.
I think WoW took a good approach to appealing to the casual gamer, and I think that is partially why I didn't enjoy it too much. The game contained little to no risk. You died, you res, you pay a small fee, and go on your merry way. UO on the other hand required more thinking and planning, even when traveling. Leaving town became an adventure in and of itself. Now you leave town in WoW and can go anywhere without risk, just having to avoid portals.
I remember the first t...