@xursz I wish people would learn what journalism is. Hint: you won't find it in a blog post.
@Toto: I'm taking it entirely in context, and it's still pay-to-win greed and more of Molyneux's delusional marketing spin.
And to think people used to complain about the 'reality distortion field' surrounding Steve Jobs and his products; they need to follow Peter around for a while and see how it's really done.
I'm currently of the opinion that this guy is one of the most shameless self-promoting d-bags in gaming, but I am open to a convincing counter-argument...
I owe him that much for Populous.
VC's squad classes and members have leveled skills/abilities, weapons, and stats. Combat is turn-based, hits and damage are determined by statistics. There is a loot component. It is a plot-driven adventure. That's enough for just about any game to be loosely considered an RPG.
If that wasn't enough, the art and subject matter is close enough to many other Japanese tactical RPGs to make the label fit.
These semantic arguments are a pointless waste...
Blame the pricing of resin statues, then. The statue included in the $300 LE would run you over $200 in any comic book store. It's large, high quality, and all the LE's are sold out anyway, so you couldn't buy one even if they reduced the price.
Also, EA is only publishing this game. They didn't develop it. They aren't responsible for the special editions. All they're doing is distributing it, and collecting paychecks. There's nothing 'ballsy...
Games can't be optimized for the PS3, they have to be written for it...then optimized for everything else.
And I'm not sure that Rage was written for any platform in particular. id Tech 5 is clearly going to be better in the future when consoles aren't limited to ridiculously small amounts of memory and feature much faster processors.
But right now, every platform is having some issues. Still, 60 FPS! It's a good start.
Bar none the best looking console game visuals to date (not counting BF3 yet).
Somebody will complain about resolution, jaggies and anti-aliasing, but none of that is going to matter at 60 FPS.
What's really impressive is the density of the scenery, objects, textures. So many assets-every room, corridor, area looks unique. None of the emptiness and repetition you find in so many other games. There's real depth here.
This is definite...
The gulf wasn't nearly as wide as it is now, and software development generally lags a little behind hardware. So the 360 and even the PS3 remained competitive for a while, but their age is definitely showing now.
Most of my favorite recent mutliplatform AAA titles, despite being made with state of the art optimization tools that are the culmination of 5 years+ of experience on the platforms, suffer from choppiness, weak texturing, resolution hacks that really show the de...