They hired a Hollywood Cinematographer to capture gameplay scenes for the Modern Warefare and Vanguard trailers. Without a proper cinematographer you end up with janky clips and angles that don't look very "realistic" or exciting. It's obvious it was "filmed" within the engine editor. The shot where price enters the house for example..the camera is perfectly locked to Price's character model's velocity..which no camera operater would be able to do. Kinda li...
Are they waiting for a lawsuit? I think it's ethically wrong to keep claiming you've "built a new foundation" or "from the ground up" when it's not at all true. I doubt there is any legal path but still, it's not right to have your marketing be at such low standards. We've had the same animation trigger system since 2000.
The movements are still blocky, players will scrub speed suddenly when the tackle animation triggers. Stopped to s...
One needs to be an analyst to know that? lol
Sounds like a staffing issue. Are there really no game developers willing to just make maps? Literally any other franchise is filled with people who make maps for free on steam workshop. Dice should go to GDC and look around. It's not like EA doesn't have the budget to delegate this sort of thing.
This is normal in game design. GTA has done this for years. When you are up in a helicopter they use balls of light for cars at night, or extremely low poly cars in the distance. Madden uses sprites for crowds and depending on the use it can look fine.
@The_Infected 8 out of the 10 games you listed are from the same game series/universe..:(
I see no problem with in game ads if they are creative (placed on billboards, in game objects). The way I see it, game companies are struggling to make money. More money for devs = a healthier working environment and in the end better games for the consumer. More money in the pot inspires teams with great ideas to work hard to share them with us, the gamers. It's a win win for everyone.
Just because the multiplayer is a commercial affair doesn't mean the story team doesn't have the capability to create a moving and respectful story. These games are the largest funded in the industry and are the best opportunity to carry forward the interactive visual art form that is video games.
It's just business. For any new game your customer should be able to differentiate within seconds. I'm a pretty active gamer and to this day I don't really know what lawbreakers does differently. Most companies market map to find a space when launching a new product. Lawbreakers launched in a market with no gap in it. The only explanation for that kind of basic negligence is arrogance.
The graphics are a little underwhelming honestly. :/
The remastered edition came out, not for customers of the old game, but for all of the Xbox people that made the switch. it encourages them to buy the amazing game that they missed out on last gen.
this looks really bland and not colorful :/ sorry, but the lighting is really sub par to a game like infamous or even gta 5
"70% of all console sales came bundled with titanfall" that means that only 30% were normal sales. Only 30% of people bought the console without a free game..hmm
How do people have problems with memory card prices on the vita when we comparably look at similar electronics having the same inflated prices....Ipads and ipod touches both have the same or greater prices for subsequent memory..i don't actually think it's comparably that worse? although agreed it should be cheaper across the board..but i don't think it's strictly a vita issue.
Man, it absolutely does not take PMDG remotely the same amount of man hours that it did for the hundreds of people at asobo to make the entire game. Asobo is charging $60 for 20 functioning aircraft with the sound recordings and the performance modeling involved with them, the entire in game physics system, textures, lighting maps, UI, sound design, ATC and ILS systems, weather physics, camera systems, cloud computing, licensing costs. It's absolutely rediculous to claim that a small dev ...