felics

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@_-EDMIX-_: "Learn what?"

How to make complex and enormous open world games with seamless gameplay would be one thing.

"I see no reason to pretend its not feasible"

I think there are reasons to be doubtful. There must have been reason why developers needed to make sacrifices like lower amount of NPCs on much simpler games like The Witcher 3, GTA V, etc. Of course more time sacrificed from rendering time more can be u...

3171d ago 0 agree0 disagreeView comment

@_-EDMIX-_: "There's nothing other developers are going to learn because Star Citizen is being created as PC exclusive, they're able to crank out lots of detail because of the modular setup of PC but it is something that is not some sort of magical thing that is unknown."

I thought you you said that Star Citizen could work on PS4 and XBox One as well? If CIG would be able to port the game to consoles I definitely think there would be tons of others to lear...

3172d ago 0 agree0 disagreeView comment

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3172d ago 0 agree0 disagreeView comment

@_-EDMIX-_: "The differences between the specs is not THAT huge."

Of course it depends what specs you are looking for and a difference between "a gaming PC" and current consoles is pretty huge. Fortunately Star Citizen does lots of things in cloud which drops requirement for powerful CPU down quite a bit. Squadron 42 doesn't use cloud but it has much less simulation which probably compensates nicely.

"Second....what? LMFAO! Wh...

3172d ago 0 agree1 disagreeView comment

@_-EDMIX-_: If they have to make compromises with physics, damage modelling, add loading screen, etc. then it could hardly being called Star Citizen anymore. If they could release Star Citizen for consoles without doing compromises it would be a good lesson for bigger developers and publishers; Naughty Dog, Rockstar Games, Bethesda, etc.

3172d ago 0 agree1 disagreeView comment

"Once its done, you very much might see it on PS4, PS5 etc."

Do you mean that CIG is able to release patches when they want without going through patch validation process?

It is worth to keep in mind that games like DCU(O), FFXIV, etc. are extremely simple compared to Star Citizen. I'm also a bit doubtful if PS4 (Pro), XBox One (Scorpio), etc. has good enough CPU either.

3173d ago 0 agree0 disagreeView comment

I guess the performance of the consoles is not the biggest problem. Chris said they want full power over their patches which consoles can't give because their patch validation system. I wouldn't be surprise if Squadron 42 would be released for consoles some day.

Star Citizen is way much more than what EVE, Elite Dangerous, X-series, Rogue Galaxy, etc. are. Despite that those games are excellent and worth of play.

3173d ago 2 agree0 disagreeView comment

If Star Citizen PU Alpha 3.0 is going to be anything near they have shown so far it is going to put other big AAA developers and publishers in shame. It is kind of sad we have to wait for crowdfunding to get a company that pushes boundaries forward.

3173d ago 4 agree0 disagreeView comment

moldybread: Think how much games like GTAV, TESO, Destiny, etc. required. They are all tiny and very simple games compared to Star Citizen. It is also worth to keep in mind that CIG (four studios) was built from scratch and they are working on two games at the same time; Star Citizen and Squadron 42.

3173d ago 6 agree0 disagreeView comment