Consoldtobots you're confusing the hackers who find the vulnerabilities with people who cheat online, those are 2 different groups of people
Arguably, the PS3 is difficult enough to hack that most people don't bother
@WalterWJR: you said "this is how you lot are trained to avoid law suits", Implying the person who answered your question is not only part of the "hackers" group (which you don't know), but also doing potentially illegal stuff (which you don't know either). You don't know either of these, hence goffride's answer.
@q8kik: I think hackers do it mostly for the intellectual challenge, that plus beating the security systems of a billion-dollars company must provide quite some excitement.
I don't think the hackers finding those are necessarily the same that think of running emulators, or piracy
The article confirms the pstv is compatible with less than 20% of vita games.
Check the alternate source ( http://wololo.net/2014/10/1... ). Explains how it's done, says it might have been patched by now, but some people are still reporting it working
100% agreed, and this is discussed at length with comparative data here:
http://wololo.net/2014/07/1...
Er, what?
kayoss: I never said it was ok. People are putting words in my mouth. The only thing I said was that people *will* blame piracy if it ever happens, forgetting that the vita wasn't doing well in the first place.
The truth is, nobody has a clue of the mid/long term impact of piracy on a device, yet gamers will always blame it if they have the opportunity. I call that being brainwashed by the industry.
Spotie, the Vita has sold less than 10 million units worldwide in 3 years of existence. For comparison, the PSP had sold 25 million units by then.
The 3DS has sold 40 million units in 3 years.
Say what you want, the lack of success and support of the Vita has nothing to do with hacking/piracy, but if piracy ever hits the device, people will forget about this, and blame the poor support and poor sales on piracy. The truth, however, is that the device is just a niche pr...
What kind of attention?
The "PS4 remote play - oh no wait, now you can do this with your phone" kind of attention, or the "look at all those indie games that are absolutely not exclusive to the console" kind of attention?
Yeah, 'cause the Vita is doing so great right now
/sarcasm.
If it ends up being hacked, people will use hacking as an excuse for the lack of success of the Vita, forgetting that it had run for more than 3 years without being hacked, and that support had already been massively lacking then.
I created a game several years ago. It was open source and got fan-translated in more than 10 languages. I was proud that other people contributed. I am a real people too, and a dev.
So, that's 1-0 against your theory, let's wait for other replies.
Edit: Also, SE is known for being a terrible place to work for in Japan.
I wouldn't be surprised if SE employees, artists, etc... are actually happy to see their work exported, be it t...
It's definitely ok for SE to try and protect their product. The *way* they did it however is questionable.
They could for example have sent a cease & desist years ago when the translation project was starting to get major attention, instead of waiting for its completion 2 years later.
@rajman, that is incorrect, the file distributed by the people who made the translation requires people to have a legit copy of the game. The translation alone does not contain the game.
That being said, some fully patched ISO files are easy to find, but that is not the files that were distributed by the people who made the translation. Those are files that contain the game + the translation, distributed on other sites by pirates
Yes, but I copied the title "as is", I don't think it's my role to correct the article's title.
The author explains in the article:
"I am being told left and right that Square Enix, not Sony, should be to blame for the lack of ports/translations. Pointing fingers was not the goal of this article but I didn’t do my homework by mentioning Sony as the culprit here. Bottom line is, the article is about the cool fan translation, not really about ...
@incendy35: I see your point. You're right, these two devices are trying to make the thin line between "purchase" and "renting" (and "you own locally" VS "you stream") fuzzy on both the gaming and movie sides. In that aspect they are quite similar.
They have close to nothing in common in terms of their features, I don't understand where you see that this is "almost exactly" like the FireTV.
The games are different and the FireTV does not have support for remote games such as PS Now (although it might end up with something like onlive eventually?)
Unless you mean they are both set top boxes with gaming functionality. So are to some extent the xbox one, the ps4, the Ouya. Are you saying all ...
@Chupa-Chupa, now I'm not sure if you're being sarcastic, but fair enough.
In this case, the "doors" are the PS4s, and the owners of the PS4s actually want the doors to be unlocked, so your analogy doesn't work at all.
It's more as if a corporation owned all the stuff in the house you bought, and have a possibility to add/remove stuff from that house whenever they please. A guy comes to your neighborhood and explains everyone he is working on a way for you to put the furniture you want in your house.