I agree here. Music and the festival just gradually became less important throughout the series with each game. Horizon 1's menu still can't be beat when you hear Porter Robinson's Language start playing or when you're driving around to Madeon's Technicolor. I understand though that it doesn't evoke the same feeling in people who aren't into that genre of music.
The Horizon series has done a lot to earn that praise over the years, and it's the standard that other open-world racers are being measured by today. Gran Turismo's problems stemmed from its recycled assets during the PS3-era and that GT: Sport wasn't a mainline series game like most of the fanbase wanted. Sport was an excellent game for what it was, but it wasn't a campaign-focused game like GT7 will be, which looks amazing so far.
I believe this is based off the Thomas the Tank Engine spider creature... thing meme that's been around for about a year. https://www.youtube.com/wat...
Agreed, but performance seems to be getting better with each new build, so I'm hopeful that we'll get a big performance boost by launch
I've never liked Forza Hub because it trivialized a lot of the actual progression in the game. Where Horizon 1 started you off with a VW Corrado and let you build from there, with Hub rewards you ended up starting the newer games with 20+ cars, including hypercars that normally should've been a later-game unlock.
It's not completely about not having access to internet, it's about what happens when the servers get taken down. But yes, say someone wants to take their console to the cottage to keep playing GT7, if there's no internet access there then too bad.
There's no MTs in MW5. The only paid content so far is the Heroes of the Inner Sphere DLC, which adds Career mode, new mechs and weapons, etc. It's something like an expansion pack, and PGI have stated that's how they want to do their DLCs.
Oh Japan, never change
@DOMination-
Yeah, FH4's engine sounds were pretty bad. It was all synthesized sounds that were recycled across multiple cars, even those who should sound completely different from each other. This time they used actual recorded sounds from a rented test/drag? strip, so sounds are significantly improved. What they've teased us so far from engine sounds has gotten praise from even the biggest critics of Horizon 4's sounds.
You get a handful of different damage levels. One completely nullifies cosmetic damage, another adds only cosmetic damage (which you will get scratches from hitting objects), the last adds cosmetic and mechanical damage, although the mechanical damage is not super in-depth, you hit things hard enough, it'll affect handling and power, although this setting isn't recommended for normal play.
They updated it since then. The post now says that too
They confirmed it will be there at launch
I actually just bought a copy for my old PS2
Not for flight sims. They're usually far more CPU intensive than similar non-sim games, so even on PC 30FPS is the norm
Essentially a progression tree for cosmetics that you buy. You get the pass, then you complete the challenges in order, unlocking stuff for each one, and usually the last unlock is something that looks cool.
I hope this means a substantial performance boost on PC as well. I know they needed to do some optimization to get it running smoothly on console.
Does the sandwich happen to be a Reuben?
I personally really liked BFV's gunplay. I think recoil should always be used as a balance measure over spread.
I mean, it's Made in Abyss, were you expecting anything different?
The new training mode is perfect for getting the hang of things, I would recommend playing there for a while. You can set your weapons, god mode, AI skill, etc.