The solution to XBOX ONE problems lies with XBOX LIVE. Microsoft forgot what built the XBOX brand, XBOX LIVE. Why not offer the gamers a choice to choose, rather than forcing the issue. Allowing gamers a choice could usher in a new era of gaming. Digital is the future but forcing it is not the answer. Steam and iTunes are models that XBOX ONE is attempting emulate within the gaming sector. These models felt resistance but instead of jumping under a rock, they embraced the concerns of the cons...
Why not use XBOX LIVE as a way to offer the XBOX community a taste of both worlds. Usher in change. An additional option is rewarding the member sharing the game with an Achievement if anyone from the circle purchase the game. These achievements could be used to purchase arcade games/ downloadable content. Having a console that gives back to the gamers would justify $499. This is something I believe Microsoft could offer through LIVE while maintaining their new/old policies in place but tweak...
Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared librar...
The solution to XBOX ONE problems lies with XBOX LIVE. Microsoft forgot what built the XBOX brand, XBOX LIVE. Why not offer the gamers a choice to choose, rather than forcing the issue. Allowing gamers a choice could usher in a new era of gaming. Digital is the future but forcing it is not the answer. Steam and iTunes are models that XBOX ONE is attempting emulate within the gaming sector. These models felt resistance but instead of jumping under a rock, they embraced the concerns of the cons...